- Joined
- Aug 25, 2012
- Location
- Indiana, USA
I've been thinking about possible Zelda spin-offs recently, and one that stuck in my mind was a cross between Super Mario 64 (or Sunshine, or Galaxy) and the general gameplay of Zelda. It would obviously bear the basic formula of Zelda, but I think it would be interesting to see how that formula gets translated to a Super Mario 64-style game.
For those unfamiliar with Super Mario 64 or its successors, the game revolves around starting from a central hub (in this case, Peach's Castle) and gaining access to new worlds whose entrances are all in various points of the castle. Each world has its own "missions" (for lack of a better term) where you complete an objective to get a Power Star. More Power Stars open up more worlds, and each world has its own Stars until you reach Bowser at various points in the castle and face off with him. It's a very simple style of gameplay, but quite engrossing.
I don't know exactly what this 64/Zelda hybrid's hub would look like - Castle Town would be a natural place to start. Hyrule's a big place in and of itself, so its worlds could take all kinds of forms. Rather than one giant, cohesive overworld, exploration would take place in each massive sub-world...like Banjo-Kazooie or Donkey Kong 64, only even bigger and with better graphics. Each world would be crawling with secrets, from hidden main collectibles to mini-games to boss fights to entirely separate dungeons.
Furthermore, each "Star" (or whatever replaces them, hereafter known as "main collectibles") would bear a riddle rather than a simple name. It could be lyrical or a few simple lines to make you scratch your head and ponder its true meaning, but each would help point you in the right direction and give you some basic instructions. Bosses, dungeons, and puzzles would abound, even outside of each mission's objective. All missions would also have some bearing on the story, whether to show the effects of the main evil on the general population, to further the development of important characters within those worlds, or to present the next big plot twist that advances the story.
I'm aware this will probably seem silly at first glance, but it has the potential to be a never-before-seen gameplay mechanic with all kinds of themes and appeals. Zelda wouldn't be losing its formula with this approach: it would just be altered for a different experience. Also remember that this would be a spin-off, not a main entry to the series. I am not proposing The Legend of Zelda replace its current formula with this. But I do think it would be a great, fresh take on the formula and something to revitalize the series if done well.
So what say you? Is this completely unnecessary or even a bad thing, or is it something you'd like to see? What other spin-offs would you want to see made?
For those unfamiliar with Super Mario 64 or its successors, the game revolves around starting from a central hub (in this case, Peach's Castle) and gaining access to new worlds whose entrances are all in various points of the castle. Each world has its own "missions" (for lack of a better term) where you complete an objective to get a Power Star. More Power Stars open up more worlds, and each world has its own Stars until you reach Bowser at various points in the castle and face off with him. It's a very simple style of gameplay, but quite engrossing.
I don't know exactly what this 64/Zelda hybrid's hub would look like - Castle Town would be a natural place to start. Hyrule's a big place in and of itself, so its worlds could take all kinds of forms. Rather than one giant, cohesive overworld, exploration would take place in each massive sub-world...like Banjo-Kazooie or Donkey Kong 64, only even bigger and with better graphics. Each world would be crawling with secrets, from hidden main collectibles to mini-games to boss fights to entirely separate dungeons.
Furthermore, each "Star" (or whatever replaces them, hereafter known as "main collectibles") would bear a riddle rather than a simple name. It could be lyrical or a few simple lines to make you scratch your head and ponder its true meaning, but each would help point you in the right direction and give you some basic instructions. Bosses, dungeons, and puzzles would abound, even outside of each mission's objective. All missions would also have some bearing on the story, whether to show the effects of the main evil on the general population, to further the development of important characters within those worlds, or to present the next big plot twist that advances the story.
I'm aware this will probably seem silly at first glance, but it has the potential to be a never-before-seen gameplay mechanic with all kinds of themes and appeals. Zelda wouldn't be losing its formula with this approach: it would just be altered for a different experience. Also remember that this would be a spin-off, not a main entry to the series. I am not proposing The Legend of Zelda replace its current formula with this. But I do think it would be a great, fresh take on the formula and something to revitalize the series if done well.
So what say you? Is this completely unnecessary or even a bad thing, or is it something you'd like to see? What other spin-offs would you want to see made?