Majora's Cat
How about that
The Legend of Zelda series has always stuck to the same style of gameplay and that same old medieval/simplistic setting. I’ve been thinking - will Nintendo ever dare to take the series in a direction so radically different it could either make or break the series? Chances are the answer is no, but I would like to reflect on the idea of changing the series a bit.
We’ve seen so much variation in video games over the past years. A game series originally focused on the modern age can easily jump ahead to the year 2100 or go back in time, perhaps to the medieval era. Many franchises that have taken these measures are quite successful and keep gamers on their toes. We wonder “what will they do next?”. One good example of this is the Spider-Man: Shattered Dimensions game. Spider-Man video games have not had much success in the past, and Shattered Dimensions really changed the fans’ perception of the franchise. Instead of shooting for that same old Spider-Man game, Beenox (developer) decided to take Spidey to the next level. There existed a futuristic Tron-like 2099 universe, a 1940s style dark Noir universe, a more classic Amazing Spider-Man universe and the ever-thrilling and strange Ultimate Universe. Each provided a different look, different gameplay and different atmosphere. It proved to be a smashing success compared to previous Spider-Man games, proving that changing up the old formula can prove to be beneficial.
I really like the idea of a utopia Zelda game. Perhaps like BioShock Infinite. BioShock Infinite takes placed in the utopia-gone-wrong city of Columbia that floats in the sky. A story like this can inspire a deeper storyline and seamlessly threads the gameplay into the plot. This is something that has yet to be seen in a Zelda game. Or maybe the Zelda game could be set in a location similar to that of Cocoon in Final Fantasy XIII and the 2099 universe of Shattered Dimensions.
I’d like to make one last comparison to a video game. This time, I want to focus my attention on God of War III. Like the Zelda series, GoW is epic and features puzzles and huge bosses. Although the two franchises don’t seem to have much in common on the outside, they both have similarities as well.
God of War III – blood and gore – huge set pieces – ridiculously oversized bosses = Zelda. Essentially, GoW is Zelda with a glossy overcoat (by that I mean the amazing visuals, violent and epic cutscenes, etc.). That being the case, a radically different Zelda game could come to resemble a God of War game with elevated difficulty and more focus on puzzles rather than mindless violence.
While every idea is exciting, only a few could possibly fit a Zelda game. I’m doubting that the Zelda series could ever spawn a Western or a First-Person Shooter. Link in cowboy boots with the little circular blades? Or Link holding a magnum? Such things are probably unimaginably horrific.
So maybe Zelda could take a different approach? While a Noir Zelda or futuristic Zelda sounds unpromising, maybe it can be one if elements of these newly invigorated games harkens back to the old days. It can be done, but can only be successful if done the right way. Let’s ask ourselves this: what exactly is the right way? In my eyes, the only way to please longtime Zelda fans is to take classic Zelda items and concepts and implement them into the new game. Fans are usually angered because of too many unnecessary changes to the formula, so I believe that the gameplay, items and feel of the game shouldn’t be completely wiped away. Instead of having that Zelda touch being replaced entirely by a whole different genre, I believe that only little dabs of change should be placed here and there.
So, do you think that Nintendo should take a step in a different direction for a change? And if so, how do you think Nintendo should approach this? Discuss.
We’ve seen so much variation in video games over the past years. A game series originally focused on the modern age can easily jump ahead to the year 2100 or go back in time, perhaps to the medieval era. Many franchises that have taken these measures are quite successful and keep gamers on their toes. We wonder “what will they do next?”. One good example of this is the Spider-Man: Shattered Dimensions game. Spider-Man video games have not had much success in the past, and Shattered Dimensions really changed the fans’ perception of the franchise. Instead of shooting for that same old Spider-Man game, Beenox (developer) decided to take Spidey to the next level. There existed a futuristic Tron-like 2099 universe, a 1940s style dark Noir universe, a more classic Amazing Spider-Man universe and the ever-thrilling and strange Ultimate Universe. Each provided a different look, different gameplay and different atmosphere. It proved to be a smashing success compared to previous Spider-Man games, proving that changing up the old formula can prove to be beneficial.
I really like the idea of a utopia Zelda game. Perhaps like BioShock Infinite. BioShock Infinite takes placed in the utopia-gone-wrong city of Columbia that floats in the sky. A story like this can inspire a deeper storyline and seamlessly threads the gameplay into the plot. This is something that has yet to be seen in a Zelda game. Or maybe the Zelda game could be set in a location similar to that of Cocoon in Final Fantasy XIII and the 2099 universe of Shattered Dimensions.

[The 2099 universe of Spider-Man: Shattered Dimensions features illuminated futuristic buildings, somewhat reminiscent of those in the original Spider-Man comics.]

[Final Fantasy XIII's Cocoon is pretty different from the 2099 universe but still provides a vivid image for what a futuristic Zelda game could look like. While this might not be so appealing to hardcore fans, some may find the idea fascinating.]
I’d like to make one last comparison to a video game. This time, I want to focus my attention on God of War III. Like the Zelda series, GoW is epic and features puzzles and huge bosses. Although the two franchises don’t seem to have much in common on the outside, they both have similarities as well.
God of War III – blood and gore – huge set pieces – ridiculously oversized bosses = Zelda. Essentially, GoW is Zelda with a glossy overcoat (by that I mean the amazing visuals, violent and epic cutscenes, etc.). That being the case, a radically different Zelda game could come to resemble a God of War game with elevated difficulty and more focus on puzzles rather than mindless violence.
While every idea is exciting, only a few could possibly fit a Zelda game. I’m doubting that the Zelda series could ever spawn a Western or a First-Person Shooter. Link in cowboy boots with the little circular blades? Or Link holding a magnum? Such things are probably unimaginably horrific.
So maybe Zelda could take a different approach? While a Noir Zelda or futuristic Zelda sounds unpromising, maybe it can be one if elements of these newly invigorated games harkens back to the old days. It can be done, but can only be successful if done the right way. Let’s ask ourselves this: what exactly is the right way? In my eyes, the only way to please longtime Zelda fans is to take classic Zelda items and concepts and implement them into the new game. Fans are usually angered because of too many unnecessary changes to the formula, so I believe that the gameplay, items and feel of the game shouldn’t be completely wiped away. Instead of having that Zelda touch being replaced entirely by a whole different genre, I believe that only little dabs of change should be placed here and there.
So, do you think that Nintendo should take a step in a different direction for a change? And if so, how do you think Nintendo should approach this? Discuss.