I have this vague memory of playing a zelda where you started with 6 hearts and it was a retro one. Can anyone tell me if this is just nonsense or if I am thinking of an actual zelda? On topic, I actually don't really have a preference. I don't find that it really matters to me, but I was glad I had six hearts after the first time I took a damaging hit.
When I first heard that there were going to be six hearts, I about lost it. It's the original Zelda formula, how could they mess with it like that. However, after I played, I hardly noticed. It just goes to show that breaking those little ongoing traditions can sometimes end in success.
Six hearts were reasonable for Skyward Sword. If you had three hearts, you'd die almost directly after you've entered Faron Woods. Of course, if Nintendo made the enemies in the beginning easier, than three hearts might have been better.
I think 6 hearts worked well for Skyward Sword. It could have worked for 3 hearts as well even without adding more dungeons because there were areas that could have given you a heart for your hard work to add up to 20 hearts.
The only reason they did six hearts was because they didn't have the space to put 15 more heart pieces in the game to make up for those 3 gained hearts. I like the idea of 3 hearts to make it challenging, but in the case of hero mode, it sounds like a need and when the enemies were doing a lot of damage even in normal mode, at the beginning.
Another reason 6 hearts is a good idea was because they put in a new function with the Wii Motion Plus, which you had to get used to, and gave you more health to get used to it, so there was less irritation that you "didn't do that" and ended up dying.
I definitely needed those 6 hearts. I didn't really know what I was doing at the beginning, and especially at the beginning when you're first fighting smarter enemies than before, I really needed those 6 hearts. On Hero Mode, I was surprised at how quickly my hearts was depleting just from freakin' bokoblins plus those stupid hornets!