Yes, I admit that my point about King Dodongo was a technicality at best, and the boomerang is actually required for barinade.
However, saying that the master sword is required for Ganon is like saying that a sword is required for him in Zelda 1. That’s still your main method of attack, you’re...
King Dodongo can be defeated without specifically using the bomb bag but with the bomb flowers and goron bracelets instead, Phantom Ganon and Bongo Bongo you can choose between the bow or Hookshot, Ganon himself requires nothing at all, and I think Barinade can be defeated without the boomerang...
For that matter, OoT does the same thing. It’s another example of an aspect of the game that’s kinda sorta similar to something in the past, but was by no means taken from it.
Yes, there is linearity in the fact that there is a definite ending, but that there’s almost nothing similar between...
Ok but, Zelda 1 and 3 did require dungeon items to kill certain bosses. Hell even carock and the thunderbird required the spell you got directly before their respective dungeon. A better example would’ve been MM
Zelda 1 and 3 didn’t do that at all. Each games final dungeon in particular had...
Zelda 1 had structure to it. It had set objectives that were required to progress. Exploration was what the entire game was all about, and you were not only encouraged to explore, you were required to explore. There were major places that you couldn’t even reach without exploring around, and...
No. BotW quite possibly has the least in common with Zelda 1 out of any game in the series, save for the multiplayer games. Mechanically Zelda 1 is most comparable to AoL, with a tiny bit of LttP in there.
If we’re going by one of the series major aspects, being exploration, then the game that...