Yes, I understand this completely. I love MM. It's my third favorite in the entire series, and definitely on of the best games on the N64. I was born in the mid-90s, so all the game I grew up laying were mostly late N64 early GC games. You mention "professional" gamer giving every game a chance...
I'm sorry, but today's gaming audience don't feel that way. There is a very specific reason why games are getting easier, and will continue to get easier as time goes on. Trying to appeal to an audience that existed 20 years ago isn't going to work in the eyes of today's massive audience. Your...
lolz, I forgot about this post. Sorry.
Even with that, players still give up on the time limit game play aspect as soon as they find out about it. I would bet there are many people here who started the game, couldn't find the Ocarina, and then gave up on it for a while. Even with the Ocarina...
Ya, which is the reason why NES games are hardly played by the current generation of gamers, and why the games for it are considered to be horrible by many. I think it's irrelevant that NES games were like this. It only contributes to them being looked down upon, just like MM is by many...
Messing up and having to start all over and spend an hour doing the same exact thing are entirely different scenarios. I once again bring up the Couple's Mask. One error is more than a mess-up. It means waiting, and a whole lot of it. The Romani Mask is the same way. Maybe if I could fast...
Charge, we've already argued to the death about this, but I don't think that the time traveling aspect of MM manages to pull it ahead in terms of absolute game play. If anything, it would downplay it, seeing as equipment has to be constantly restored whenever you replay time, and it gets quite...
Personally, I think this is a common belief that isn't true. There are plenty of differences that no one ever really takes to notice because they want to label OoT as a ALttP rehash so quickly. If it's the collect-three-items at the beginning that alone makes you think that, I'd like you to turn...
Well, the first 3 dungeons weren't about "save the princess" at all.
For the next 5, you don't know where the princess is. You're not trying to save her, but you're trying to awaken sages. It isn't until the last dungeon that the objective becomes "save the princess" to me.
Really, the 3 day time travel didn't feel like time travel to me at all. It was more of an annoyance actually.
And the plot isn't just "save the princess" to me.
I have to disagree with you there. OoT's story went beyond "save the princess" I think. In fact, I would say OoT has a better story than any Zelda game.