My word, you've put to words what I haven't been able to explain to myself for the last year! :D
I think it comes down to item progression as well since BotW doesn't allow the player to find items in the overworld that unlock new abilities or make new areas accessible (yah know, cause all the...
I forgot about the Zelda 1-BotW demo! I hope they release that as a stand-alone game someday. :D
I like to think that BotW was the spiritual successor in some ways, but not in EVERY way.
(Ex. Item Progression, Dungeons, and Restrictive Overworld exploration are all different between the two...
Oh! Yah, I agree with that 100%.
But the way it was implemented was not necessarily the way that was needed.
BotW could have just as easily made an open world which still had "zones" like previous games, but expanded upon the number of zones so that it became an open world.
In other words...
I wouldn't use the word, "needed", but I did appreciate the change.
I guess it also depends on the type of changes we're talking about cause I didn't feel that the durability system was needed. :D
Is Breath of the Wild the "spiritual successor" to Zelda 1?
I am not sure where I first heard BotW referred to in this way, but I believe it was around the time of E3 2016 when Eiji Aonuma was giving out interviews all over the place.
But is this true? BotW and Zelda 1 have a lot of...