I've been seeing people bring up the double clawshots. I've heard that early in BotW's development they were experimenting with the double clawshots, but they decided to get rid of them because they made Link way too mobile. It sounds like they would have been very different from past versions...
When we last saw Breath of the Wild's sequel, we were shown a few new gameplay mechanics. In one instance Link seems to use some modified version of Stasis. Stasis being a rune that freezes objects in time temporarily, it would appear this new version freezes an object and then sends it...