Watching CrimsonCavalier's playthrough, I feel that I may have just been playing the game "wrong", so to speak. I'm the kind of guy who kills every enemy in sight, which in this game just leads to a quick death unless you're really good I suppose. I like the style shown in the video, of avoiding...
I know what you mean about the slopes, though that didn't bother me much. Hit detection was spot on in any other situation for me though.
I'm going to give A Link to the Past a try sometime, seeing some of the arguments made here. Still busy with Phantom Hourglass at the moment, and yeah, I...
Yeah sure did. I remember trying to get past the Lynels on Death Mountain in Hyrule and quickly giving up when I found no items I had were actually effective except for the sword which just wasn't feasible (I didn't have the Fire Rod at the time). I love the way the game subtly tells you "you're...
Now THAT sounds interesting, since the low amount of damage enemies do in many games (Twilight Princess says hi, and Majora's Mask really suffers low replayability because of it) is a pet peeve of mine.
Haha, I thought many people would be pissed off about that. Maybe I'm weird, but I'm...
Phantom Hourglass hasn't arrived yet so I can't comment on that, but I actually like Spirit Tracks a lot. I'd appreciate if people gave more reasoning than "this game sucks, ALTTP is better".
I suppose I'll pick it back up some day, but as of yet nothing I've read really piques my interest. I...
As some might know I'm a very recent entry in the Zelda fandom, my first game being A Link Between Worlds. Hooked ever since, I've played most of the canon by now and, while waiting for Spirit Tracks and Phantom Hourglass to arrive, decided to give one of the older games a try on the Wii U...