Aonuma also stated how he wants to keep the open-air formular as a standard for later Zelda games.
Unless he scraped this idea somehow to make a mix out of open air and linear progression, I don't think they'll stop following the open air concept of BotW. At best they will restrict it to some...
What's that supposed to mean? Genuinely asking because I'm not a native speaker.
I agree with absolutely everything. That's why I was disappointed that Nintendo got rid of a lot of item-progression in BotW and rather focused on stat-based-progression or just pure exploration. At least I hope...
It's been 5 years since the release of BotW and 3 years since the first trailer of BotW2 and we still barely know anything.
I know they are taking their time to bring the best efforts in developing the sequel as much as possible but now it is July and we still have no good information. At least...
I agree, I like how Elden Ring managed to make you feel the plot progression throughout the game although many things are optional. As you said, mostly it is required to defeat certain story bosses, story dungeons or finding key items to progress further. Also, as you progress much further in...
That's true but as I said, the maps in Dark Souls are like incredibly large dungeons themselves, finding many ways to connect the maps even further.
It is linear but also like an open-world - you can choose whenever you take the usual route or to use the shortcuts on a map.
Yep, that's the...
Yeah, but wasn't the map of Dark Souls like a very big dungeon as well, connecting all areas? I dunno how should this fit in BotW2 alongside the more traditional (?) dungeons.
I hope this is the case.
Yes, BotW was incredible because of its freedom in exploration but technically, Link already canonically discovered everything in Hyrule. Unless the developers could decide to extend the same map even further, I simply cannot see how the same mechanism works for the...