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  1. Mikey the Moblin

    Zelda What-Ifs

    I think it would make sense for rauru to stick around headmaster gaepora was there at the start
  2. Mikey the Moblin

    Zelda What-Ifs

    mmm, it'd make yuga more like a zant type character, which would feel bad. I like yuga the way he is. He's a colorful character
  3. Mikey the Moblin

    Zelda What-Ifs

    I never put the crimson loftwing and hylian shield together rip
  4. Mikey the Moblin

    Zelda What-Ifs

    Lol no
  5. Mikey the Moblin

    Zelda What-Ifs

    like, that's irrelevant to how dark the game is you're kind of injecting tragic backstory into the game that isn't really portrayed the opening cutscene is definitely chilling, but it ends on a note of hope, not despair I'm not saying WW is a kids game, like I of all people should get that...
  6. Mikey the Moblin

    Zelda What-Ifs

    That's like Not very dark lol
  7. Mikey the Moblin

    Zelda What-Ifs

    How is wind waker dark It's a more mature and nuanced story from most zelda games but it's not dark
  8. Mikey the Moblin

    Zelda What-Ifs

    The sages needed to awaken... Are we just gonna ignore how I explained how the game shows her personality doesnt change Please come on
  9. Mikey the Moblin

    Zelda What-Ifs

    I believe I have when I was young
  10. Mikey the Moblin

    Zelda What-Ifs

    Dont you know you can't be cool in a dress
  11. Mikey the Moblin

    Zelda What-Ifs

    Also yeah kinda hard to call her a damsel in distress when she literally is instrumental to beating ganon
  12. Mikey the Moblin

    Zelda What-Ifs

    What? Blatantly untrue. Both the cutscene in the bomb shop and the cutscene in forsaken fortress are longer than the hyrule castle cutscene, not to mention all the time at the beginning of the game and the stone dialogue pieces
  13. Mikey the Moblin

    Zelda What-Ifs

    I know people tend to criticize tetra's transformation because of her dialogue in the castle being so timid and unlike tetra But the game makes it obvious that this is a temporary moment of shock for tetra, since shes back to her winking self in time for the final battle with ganondorf. Like...
  14. Mikey the Moblin

    Zelda What-Ifs

    I raise you:
  15. Mikey the Moblin

    Zelda What-Ifs

    The compelling thing to me about tp zelda is her unique depiction as a person in power which we dont often see of zelda in the franchise. It takes a lot of hmmm wisdom to make the decision to cede power to a usurper. You can say that yeah she doesnt develop or progress etc so maybe shes not...
  16. Mikey the Moblin

    Zelda What-Ifs

    You bettah' In defense of tetra:
  17. Mikey the Moblin

    Zelda What-Ifs

    The four I mentioned. Well, development or just character depth since development doeant necessarily need to happen in plot driven stories whereas its imperative for character driven If were going beyond just people named zelda I think hilda is a fantastic twist villain personally and...
  18. Mikey the Moblin

    Zelda What-Ifs

    Speaking of botw zelda shes literally so one dimensional compared to previous zeldas rofl Shes 95% science nerd 5% rebellious teen That's not a real character, that's an attempt at a strong female character
  19. Mikey the Moblin

    Zelda What-Ifs

    I get this I really do I've said as much probably half a dozen times in the past couple weeks The reason were so loud and obnoxious about it is because were both passionate about zelda and we care about the series. We both criticize different aspects of the games and we want to see future games...
  20. Mikey the Moblin

    Zelda What-Ifs

    Well, the average zelda incarnation by the numbers is a default princess with about 2 lines of text But theres an equal, or nearly equal, number of zeldas who have depth- tp, ww, st, ss all come to mind
  21. Mikey the Moblin

    Zelda What-Ifs

    I find dark souls' narrative extremely compelling personally. It's pretty silly to distinguish between storytelling and environmental storytelling tho, it reads like no true scotsman fallacy wrong.gif like no star trek is pretty clearly focused on trekking the stars hmmm it's not meet the crew...
  22. Mikey the Moblin

    Zelda What-Ifs

    https://www.masterclass.com/articles/how-to-write-plot-driven-vs-character-driven-stories here, have a FRICKIN article about it
  23. Mikey the Moblin

    Zelda What-Ifs

    nah, nah, nah, you can't spin it like that take metroid for example. Metroid's stories are 100% environmental. There's little to no character focus involved whatsoever. Are you going to tell me metroid is bad at storytelling? You're actually just wrong here and trying to back up a bad...
  24. Mikey the Moblin

    Zelda What-Ifs

    THAT'S NOT REMOTELY RELEVANT WHAT
  25. Mikey the Moblin

    Zelda What-Ifs

    like bruh are you telling me that the story I told around the campfire about that time I went to boundary waters wasn't a good story come on I get that you're trying to defend your viewpoint but you're kinda just spewing nonsense rn rofl
  26. Mikey the Moblin

    Zelda What-Ifs

    this is so horribly wrong holy crap
  27. Mikey the Moblin

    Zelda What-Ifs

    you're trying to shoehorn zelda into character-focused narrative when it isn't it doesn't matter if the characters know each other or not; the episodic example was meant to illustrate that the characters and characterization are static. What changes is the environment and situation they're in...
  28. Mikey the Moblin

    Zelda What-Ifs

    why not stick with my superhero movie example? :) you have to consider that the structure of zelda games is more nuanced than that if you had to draw a parallel from star wars, think of it like an episodic star wars kids show where every day luke and the A team fly off to a planet, solve a local...
  29. Mikey the Moblin

    Zelda What-Ifs

    alright a few things I'm seeing that I want to clarify yall are conflating two completely different things when it comes to the master sword and it comes across as a bad-faith argument chevy never said anything about the purpose of the master sword, which is static- the master sword is the sword...
  30. Mikey the Moblin

    Zelda What-Ifs

    They improved the contrast as well and while it's still not as clean as something like wind waker or ocarina of time it's a marked improvement from the wii version
  31. Mikey the Moblin

    Zelda What-Ifs

    This is just about the one thing the hd version fixes
  32. Mikey the Moblin

    Zelda What-Ifs

    Colin's worth a bean try him
  33. Mikey the Moblin

    Zelda What-Ifs

    Im pretty sure the death would have been off screen And honestly it would make the story better to leave ilias fate ambiguous as she doesn't really do anything in the third act of the game. She's also imo not interesting enough of a character for me to care about the amnesia plotline Just...
  34. Mikey the Moblin

    Zelda What-Ifs

    I would probably spontaneously combust
  35. Mikey the Moblin

    Zelda What-Ifs

    I mean, it would make the game worse no doubt but most people when they say "AAAARGH MY EYEEEEES WHY DO THESE EXISTTTT!!!!!" are perfectly content with the rest of the game probably
  36. Mikey the Moblin

    Zelda What-Ifs

    I mean, yeah zelda narratives have never been character driven, and probably never will be, so why start caring about it now? It sounds like a great zelda game, if a bit on the silly side
  37. Mikey the Moblin

    Zelda What-Ifs

    I reckon he would have been trapped there forever, or until someone else saved him ...ooh, imagine a links awakening sequel where theres an older link on the island
  38. Mikey the Moblin

    Zelda What-Ifs

    Course not no way
  39. Mikey the Moblin

    Zelda What-Ifs

    Now why would hyrule historia say a thing like that??
  40. Mikey the Moblin

    Zelda What-Ifs

    Not sure where you heard that
  41. Mikey the Moblin

    Zelda What-Ifs

    Wow starting off with the hard ones First of all I think console zelda games should continue to use the modified havok engine that botw is made in. Then I'd look at the mechanics and try to simplify them as much as possible. BOTW already had fairly simple mechanics so I wouldn't expect this to...
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