I don't care how well it fits, how do you not understand that
I would just like it better if it had a regular ol' overworld hyrule field theme playing in hyrule field
even the horseback theme is acceptable tbh, but horseback is slow
See who says it needs to be a 45 second loop? How long is Hyrule castle, 7 minutes? And oot's Hyrule field randomizes the order it plays its parts
It would have taken a lot more time but I'm sure they could have done something more "traditional" sounding
literally my biggest complaint with hollow knight boss fights is that team cherry's interpretation of difficulty is "how many objects are on the screen at once" multiplied by "how fast do the objects move"
there are so many ways to make fights challenging turning everything into a bullet hell...
I think that's a good idea, more than any other visual media adaptation ideas I've heard
myself I've always thought that the first zelda would make a really good movie, if you just copy pasted the plot. A lot of the og artwork from the manual gives a sense of adventure that I'd love to see...
honestly I disagree that the downfall timeline isn't dark- the games share a general theme of a scattered hyrule overrun with monsters more than hylians, and that's not the case with other timelines where monsters are generally sparse and only starting to pop up in accordance with Ganon's...
I hate BOTW, and every time I revisit it to give it another chance, its soullessness reinforces itself upon me
no, really, I could go on
today I was playing and I'm about to do divine beast vah ruta and you know there's a lot of exposition and backstory stuff in zora's domain when you get there...