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  1. M

    Games that are ruined by a lack of restraint.

    I think the Oracle games are a great example. The first thought I had was Banjo Tooie and Donkey Kong 64 adding too much complexity and backtracking to the collect-a-thon formula. I love both games, but I can see how Banjo Kazooie, Mario 64, and Mario Odyssey for example have much more wide...
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