Sometimes I don't think this generation knows what it means to work on problems rather than to completely throw them in the garbage. When there's a problem in a relationship, standard advice is "oh, dump him/her".
What's wrong with just working with Aunoma to get a better product rather than...
Aunoma did say that he realized players enjoyed being lost and wanted to emphasize less linearity. That's why ALBW was one of the least linear entries in the series and Zelda U is heading that direction as well.
Why even be worried based on what we've seen from Aunoma in the past 2 years?
He gave us much of Majora's Mask and Wind Waker. Twilight Princess was purely fan service - he didn't want to make that game to begin with. I will agree that that Skyward Sword (which I loved) and the DS games had some misdirection. The common complaint at the time, keep in mind, was that...