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  1. Farore's Chosen

    Which scenes/dungeons/locations/bosses could a Zelda game have done without?

    Constantly going back to the Tower of Spirits in ST. Using the Spirit Pipes like actual Pipes was an awesome idea in theory, but the accuracy left something to be desired. Using the stylus for everything in ST period.
  2. Farore's Chosen

    Which scenes/dungeons/locations/bosses could a Zelda game have done without?

    The stupid Stone Guardian puzzle in TP.
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