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  1. Dio

    Which scenes/dungeons/locations/bosses could a Zelda game have done without?

    Most enemy designs in SS. ******** looking bokoblins, Tentalus, Imprisoned, keese. The stealth mission in SS. I like stealth but there are games which do it so much better that SS's attempt was painful. Skyview Temple in SS. This is one of the most boring temples in Zelda, it's monotone and just...
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