It doesn't feel quite fair to me to explain this away with "oh, a lot of Zelda games copy each other and re-use elements". Look at the examples I gave. Malladus is blatantly identical to TP Ganon (while being a completely different character), and many of the enemies are literally the EXACT SAME...
Well, I wasn't trying to necessarily say it was a bad thing. Just that it was odd. Ultimately I think it was an aspect of weak design/creativity, but I don't think it horribly dragged down the game..
Yeah, I'm pretty sure that's what it is. I know it refers to the Gamecube.
Didn't for me actually. I was noticing it way before the game even came out. :xd:
Yes, this is all true. But even games that have borrowed similar themes OR EVEN similar characters have never been this blatant before...
Hm... What do you mean that Spirit Tracks was dark and realistic? I guess it was a little grittier than some others, but overall I thought the feel was exceptionally cheery.
I'm also not sure I agree TP fixed anything about previous games, but rather added more weaknesses. I do believe in...
So, I played through all of Spirit Tracks and I noticed something pretty consistent. This thing really looks up to Twilight Princess. I remember mentioning before the game came out a few of these similarities that we could already see then, but that was more about if the game will actually...