@Moo22
You make a lot of valid points...in fact, if you talked to me after initially playing the game, I would have agreed 100% with you. To me, MM is like tWW in that aspect: The first playthrough is a living hell. I've really hoped around with my opinion towards the game. First time I beat...
I found the combat boring, the puzzles nonexistent, and while the challenge was welcome, the game felt more like an attempt to troll the player than challenge them. The only way I could see this game being even remotely playable is with an emulator and a crap load of save states.
While I don't agree with them, they seem to have understood the game moreso than you. Zelda has no deep and complex storylines, and hasn't seen anything close to deep emotion until tWW and its successors came along, even then the deep emotion being extremely scarce.
Note: The timeline doesn't...
Most hated: AoL
Most disappointing: tWW
Most overrated: MM.
Putting it simply, Wind Waker tried to use cell shading to make a living cartoon while Okami used it to make a living painting. Okami did it right, tWW did it wrong. Not to mention, it had no real motivation for it.
EDIT...
...Normally I'd debate you on quality, but your last comment just baffled me. TP's story holds no importance at all. It's pretty much just filler for the series.
I somewhat agree with you except for story. What was confusing? It seemed pretty simple to me--unless you're talking about the timeline or overall consistency.
Somehow I always turn to Wind Waker, but that's actually because I still play it a lot and it's just my least favorite 3D game.
Honestly, the one game I can't stand outside of CD-i is AoL. The game wasn't fun. And while you were likely to be challenge, there was no reason for Nintendo to put...