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  1. DarkestLink

    Breath of the Wild Would Breath of The Wild have Been good Linear?

    Personally I just don't think this works with puzzles. I liked in 3D Mario games where you had an obstacle that was simple in design, but required challenging platforming and you could potentially work around them by thinking of a clever solution with easy platforming. Unfortunately with BOTW...
  2. DarkestLink

    Breath of the Wild Would Breath of The Wild have Been good Linear?

    More realistically, the problem is that whenever there was a "fire puzzle" you could just cheese through it with fire arrows because, let's face it, you probably never ran out. And this was true for all the puzzles. They were ridiculously easy to cheese with no thought whatsoever.
  3. DarkestLink

    Breath of the Wild Would Breath of The Wild have Been good Linear?

    Because time and resources are not endless. People ask "Why not just make a huge overworld and have 8 good sized dungeons? Or go back to have 10+ dungeons like aLttP/ALBW" and this is why. This is also why MM only has 4 dungeons. They had a very limited amount of time, a limited budget, and not...
  4. DarkestLink

    Breath of the Wild Would Breath of The Wild have Been good Linear?

    OK...so either you ARE suggesting we just kill off the puzzles or ended up using a poor example that didn't articulate your thoughts. This isn't a puzzle. You see an obvious target and eye switch and simply decide which one you will hit. There's no thinking involved. And while this is fine for...
  5. DarkestLink

    Breath of the Wild Would Breath of The Wild have Been good Linear?

    It would also kill the puzzles. There wouldn't be puzzles, just arbitrary barriers requiring specific items and nothing else.
  6. DarkestLink

    Breath of the Wild Would Breath of The Wild have Been good Linear?

    Given that all the more restrictive/linear areas of the game are the best, I'm going to say it'd certainly be better. But it wouldn't save BOTW from all its other shortcomings.
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