That's exactly my complaint. The thing would capture small movement that were not intended to be sword swings far too often. I'm not saying I would swing my sword and nothing would happen—on the contrary. My sword would swing too often.
Yeah, I guess I forgot about those. But you got my point...
Well, I can tell you I thoroughly enjoyed the dungeon design and boss fights of Twilight Princess, but certainly thought the item usage was not done properly. For example, the spinner is one of the coolest items in any Zelda game, but it gets extremely limited use. The dungeon boss where you get...
I agree. And actually, it just goes to show that you can both enjoy something for the same exact reasons and dislike something someone else likes. You say you enjoy Zelda for the bosses, and I do as well. However, I thought TP had phenomenal bosses, maybe some of the best in the series, while...
I shouldn't have to "work" to get used to a control scheme that sucks. I had issues, and a lot of gamers did as well. I do see a lot of people defending a broken and terrible control scheme because they feel elitist and because git gud. Get over yourself, pal.
What an absolute tool you are...
It's not that the game is hard, it's that the controls are suck. Simply put, the WiiMotion + isn't good enough for what Nintendo was going for in that game; the technology wasn't there. You just have to get used to how the controls work (or don't, most of the time) and learn what moves do what...