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  1. Caelus

    The Fatigue Meter; Too Much?

    I don't get it. TP is realistic in terms of graphical textures, not gameplay limitations.
  2. Caelus

    The Fatigue Meter; Too Much?

    I believe they've stated there are no block puzzles- as in, blocks being used to push buttons to open doors- so let me find that interview...
  3. Caelus

    The Fatigue Meter; Too Much?

    You don't get tired from swimming... the only part where I saw the stamina meter in the water was when Link was diving. That makes sense, you know.
  4. Caelus

    The Fatigue Meter; Too Much?

    ^I seriously, seriously doubt it's going to be that disruptive. You're going to the point of being unreasonably negative. There are no block puzzles in the game, and in moments when you need to use blocks to get up on higher places I doubt you need to push these blocks such high distances. And...
  5. Caelus

    The Fatigue Meter; Too Much?

    Is there an "I like it" option? People have been asking for difficulty and realistic combat in Zelda for a long time, and now here we have it.
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