Alright. Now let's say I'm a big fan of the Soulsborne series (which I am), but my right arm was blown up from the elbow down by an IED. A lower difficulty setting would assist me in continuing to play the game without compromising the experience for people playing on normal difficulty. How is...
And those games can continue to require a lot of patience to those of us who would continue to play on the game's base difficulty, but for the hypothetical Bowsette who no longer has one of his arms and wants to keep playing then difficulty settings are great. If adding an easy mode option...
It's pandering for a hypothetical Bowsette who suffered a critical injury and lost his hand to want to continue to play a game series he loves?
Adding difficulty options doesn't affect the creative vision. For the people who want to play Dark Souls 7 as it was intended, the difficulty will be...
Easy mode should be an option in every game. Accessbility is paramount in video games regardless of a series' goals of being the hardest thing on the market. To cite a somewhat personal hypothetical situation: I'm a big Dark Souls fan (except for the second game, but that's hardly an uncommon...