But what would you consider to be dungeons? What makes the Divine Beasts not dungeons?
But were dungeons from previous 3D games really more open? They usually had rigid paths you followed with little deviation. You'd find the dungeon item, then unlock a couple doors you couldn't find before...
Dungeons in BotW definitely have a problem with routine. Honestly, it's an issue that persists throughout all of BotW. Instead of lots of smaller, unique locations of interest, we're left with more than a hundred shrines that look nearly identical. All four dungeons share the exact same...
Fixed? That seems like a poor way to put it. I'd suggest that dungeons as they were before BotW were broken. They were repetitive affairs that would fairy you along a very strict path with little room for deviation. You'd find a dungeon map, then a compass (but sometimes that order is mixed up...