The Shield looks way more interesting in this game, by using the well-timed parry Link is able to knock-back even Ghirarim, making him completely open his guard. So it can be much more effective to cut in the enemies breaches while they are defending and parry them when they attack.
I don't remember it, but they can be placeholders for not spoiling things, like the crafting items. Though, it's most likely that there are going to be rupees in chests...But it must be quite fewer than in previous one, so that we have all these new elements that they are promising.
edit...
this. talking even with the most purist Zelda fans, everybody want a less predictable game. And so far so good. By having Ganon, we'd already predict that he would be locked up in the end or something like that. As for Ghirarim, anything can happen, and nobody here can do better than guessing.
just recently i realized that the mini-map I thought i saw in the round table video is actuly the pieces of the key that we'll have to find for the mogmas.
The game is about to release and don't even have the confirmation of a mini-map, wow.
I think that 8 hearts is for the demo, but he may start with 4-6 heats. I haven't seen Link take half or a quarter heart damage, so the starting count heart may be higher.
I read quickly through the thread and there was some piece of infos that i think you guys have missed.
-Link will actually jump from Loftbird into a hole in the clouds to access the world bellow (How cool is that? is he going to user some parachute or something? lol)
src: E3 2011 Official...