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    Breath of the Wild What if Botw had optional dungeons, which transformed a few existing shrines when you reached each main plot point?

    I agree with all this. Emergent gameplay, to me, feels far more arbitrary and far less purposeful. I think a single vision is the way to maximise purpose. It may be similar to having multiple endings to a story, which make none of them feel like the necessary thematic resolution. Imagine a film...
  2. D

    Breath of the Wild What if Botw had optional dungeons, which transformed a few existing shrines when you reached each main plot point?

    This way, you’re still free to discover any shrines at any point, but if you choose to follow the plot points of a main quest narrative, a select few of those shrines transform into traditional dungeons (perhaps even novel items in each). Of course, if you choose not to follow the main quest...
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