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  1. Lozjam

    Breath of the Wild More Labyrinth-Like Dungeons

    Think back to the original LoZ and Adventure the Link's dungeons. The focus was not on puzzles, more was it navigating a trap-infested maze that served as a war of attrition to the player. There were traps, keys, hidden doors, and the whole game's dungeons served as a labyrinth. It was a maze...
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