I would like some ideas on implementing a mechanic from Mario Oddysey and Kirby into the Zelda universe. Basically, I want a game where the surrounding enemies influence the gameplay. But the point is, what would he do to be able to possess the enemies? It has to be something snappy and...
I've always dreamed of a game that has the same mechanics as Psychonauts and Anodyne 2. You go into the minds/subconscious of the people of Hyrule which are laid out as dungeons, go through dungeons to find out what's wrong with the NPC and even fight mental monsters... Whenever I see a...