it was cool that you could manipulate the dungeon from the map screen and all but that could’ve been the gimmick for like one dungeon, not all of them. i’d rather they do them like hyrule castle where you can come and go as you please as you get better gear to deal with whatever’s inside and...
REAL DUNGEONS
i could forgive the climbing bull**** if they would just give us 5 hyrule castle style dungeons with themes instead of the short divine beasts. if they could make weapons more durable and give us a combat system with stances that would be really cool too.
and more towns, like...
they really kept the combat from getting stale and you only had one weapon. i never got bored of it but in botw i get kinda tired of using the same sword strikes on the stronger enemies. ghost of tsushima gave me a lot of ideas for a new zelda actually
arbiters grounds, sky keep, ancient cistern, city in the sky, hyrule castle (botw and TP) are all amazinggg
i hate the water temple lol and lakebed temple is also kind of annoying. the divine beasts are all meh, not bad but really short and not what i wanted
they could do shrines AND caves like the ones we saw in the trailer. and have the dungeons be more open and have the player able to leave and return until they’re complete like hyrule castle. that felt like a teaser for what the dungeons are gonna be like moving forward. just please make them...
i hope so. i’m sooo glad they’re bringing back ganondorf because mindless beast ganon is always kinda lame. agree with the multiple fights thing, there needs to be a sword duel like with TP ganondorf and demise
ball and chain, more boomerangs, dual swords and dual hatchets. and more combat options, maybe something like the stances in nioh/ghost of tsushima. combat gets stale after a while unless you’re maxed out and can take out enemies really fast
that’d be nice. i wonder if there’s a way they can merge a bigger story with the freedom of BOTW but if they can’t and they have to sacrifice the story for it then so be it. the flexibility in being able to do what you want when you want is what separates BOTW from the rest and i feel like what...
normal mode felt like easy mode so i switched to hard mode and it got kinda difficult sometimes but i feel like for all the wrong reasons. like enemies attacking you from off camera and taking 5 hearts at a time that kind of BS. when the game is being fair it’s a good challenge if you don’t use...