Um, how are they not dungeons? They're still self-contained locations where you fight enemies, solve puzzles and occasionally face bosses. Are Zelda II's dungeons also not dungeons, as they did away with the puzzles?
That's arguable. Until ALBW came out, I hadn't been able to truly enjoy a...
They didn't remove the dungeons, they just converted them to better fit BotW's mold. Divine beasts, shrines and Hyrule Castle may be different from previous dungeons, and you may not like them (which is fine), but they're still dungeons by definition.
On the dungeons vs shrines subject. I'm honestly cool with getting a bunch of mini-dungeons (shrines) over a few overlong dungeons. In fact, I'd dare say I prefer it like that. After trodding through TP's exhaustive, needlessly long dungeons, I've been wishing Zelda switched to having shorter...
That's pretty dumb. I've seen plenty of games that looked awesome in videos, but played like ass. I've even watched videos that made Sonic '06 look good for pity's sake. A video doesn't necessarily tell you how well it controls, or how polished it is, for instance.
Honestly? I've always found the humor in Zelda unfunny and juvenile, especially when it comes from cartoony over the top characters like Linebeck or Kohga. It's even worse when the humor ruins potentially interesting characters, like Zant or the Yiga. I hope BotW2 tones down the humor, or gets...
Was a fast swimmer in my teens (once won a swimming competition) and used to do dives and such. I rarely ever swim these days, though. When I jumped into a pool a few years back, it took me a while to remember how to do it properly, lol.
Honest question, why would you want to control Link with the d-pad? Diagonal movement is a pain in the ass with the Joycon and the Pro Controller's D-pads.
Traditional dungeons. They were all right up to TWW, but after that, they got too long and tedious. By TP and SS, it felt like the games were entirely centered around dungeons, with everything else being an afterthought. Even worse was how SS removed the overworld and turned the outdoor areas...
Then people would have complained even more about BotW's world being empty.
All right, then I'll answer the thread title's question. No, I don't personally feel BotW overdid anything.
If they had done that, maxing out your inventory would have been harder, as you would have to collect every single seed. Putting twice as many as necessary allows for a margin of error -- you can miss half of them and still max out.
I don't think I should have to explain why looking for 20...
I don't get where the complaints about the Korok Seeds come from. If they had put less seeds, finding them would have been harder and more time consuming, given the massive world. It would have been like searching for a needle in a haystack, even if expanding the equipment inventory took less...
No they weren't. The overworlds in LoZ and ALttP were open and could be freely explored for the most part. They didn't impose tedious tasks like "search for a bunch of scrotum-shaped creatures in a maze-like forest" on you before letting you advance. In ALttP, as soon as I beat the starting...
No, I don't really want to go back to linear, overlong dungeons. I would be okay with the next game having the same kind of dungeons as BotW.
During the Wii/DS era, the dungeons basically took over, to the detriment of everything else. SS basically removed the overworld and made the outside...
Skyward Sword, one of the most tedious and unfun games I've played. Coupled with my disappointment with previous Zeldas, it almost made me give up on the series altogether. Although maybe I should be grateful to it for forcing Nintendo to open its eyes and do a 180º turn after it.
The Capcom...
Power-hungry baddie who belongs to a seldom-seen race betrays someone he pledged allegiance to in order to steal a great power, which he uses to attack Hyrule and kidnap Zelda in his quest to conquer it and get a hold of a triangle-shaped omnipotent power known as "(something) Force", but is...
I don't think that Ganon has too many forms, but I'd welcome a new villain. It gets old to see the same story get rehashed all the time.
I agree with the bolded part. However, I don't see the logic in complaining about the overuse of Ganon and then saying that Nintendo should bring back Vaati...
Hmm. What about the 3DS ports? Do you know what happens when you break their armor in them? Because a number of sources state that they removed the beta Nabooru head in them, suggesting that it was indeed an oversight.
Well, even so, I'm positive it was just an oversight, as it's not a generic Gerudo face; it's an early Nabooru face from prototype OoT versions, with mistakes such as the lack of eyebrows.
Pretty sure that was just a leftover of OoT, as they reused the model used for the golden Iron Knuckle/Nabooru. IIRC, it's not visible in-game; I believe people only discovered it via hacks or glitches. And didn't they remove Nabooru's head from the updated Iron Knuckle model in the 3DS port?
Well, didn't Aonuma already state that they'll keep the BotW formula (as they should)? Perhaps they'll implement more traditional Zelda-style dungeons following people's disappointment with BotW's main dungeons, though. I just hope they don't return to a linear order. They should stick to...
No more cel-shading or cartoony graphics please. That style was great but it overstayed its welcome. As much as I loved TWW's look, no Zelda game has been able to nail the cartoony cel-shaded style since then, so I definitely think it's time for the series to move on. SS looked ugly to me, and...
I'm fine with Zelda having voice acting as long as they add the option to use the original Japanese voices. I hated how BotW gave you the option to select the voice language but neglected to include the original Japanese voices, as I've never been a fan of dubs, and every dialogue in the game...
Majora22, if you're going to heal during boss fights whenever you're low on health, literally no enemy or boss in the game will be a challenge regardless of how hard the programmers make them, as you can stockpile a nigh unlimited amount of health-restoring food. I relied just on fairies when...