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  1. niteporter

    Breath of the Wild So... What's the Twist? (on the Open World)

    My guess is, that Aunoma wants to prepare fans for an somewhat unpopular gameplay mechanic. Something that is considered restricting the Open Word aspect of the game. But honestly I think it absolutely needs some sort of restricting. Otherwise it would encourage people to wander around all day...
  2. niteporter

    Breath of the Wild Do You Think The Nonlinearity Will Lead to a More Side Quest Focused Game?

    I absolutely think, that we are going to see several side quests. There are lots of locations visible in the trailer. Traveling to some points without finding anything would be disappointing, whereas finding people or whatever in need, so you could help them (=side quests) is kind of rewarding...
  3. niteporter

    Breath of the Wild I Remember These Rumors and There Might Be Some Truth to Them...

    wiiudaily posted these rumors in 2012: http://wiiudaily.com/2012/09/wii-u-zelda-game-coming-2014/ In summary they stated the following: - updated Skyward Sword graphics (because it would appeal to both casual and core gamers) - biggest team to date working on Zelda Wii U (comparable to...
  4. niteporter

    Breath of the Wild You Can Make Your Own Choices in Zelda Wii U and Make the Story Your B****

    Thanks! But what do you guys think about those little story elements, in which you have to decide, are you going to help character a or creature b, because the problem is too complex to solve both problems. I think, Aonuma indicated that he wants to expand on this idea, giving you a choice and...
  5. niteporter

    Breath of the Wild You Can Make Your Own Choices in Zelda Wii U and Make the Story Your B****

    At first a source: http://www.gonintendo.com/s/231010-aonuma-talks-about-story-freedom-in-zelda-u I guess this confirms, that we are going to see much more stories like the one in Skyward Sword. There could even be more paths to those stories. It felt so awesome giving this love letter...
  6. niteporter

    Breath of the Wild Links Cloak Deserves Its Own Thread, Right?

    There are at least three farmers in the trailer alongside with several goats. Everyone runs away, the second the monster awakes. But Link (or the identity that the cloak indicates) seems to be the only one (or thing), that gets its attention.
  7. niteporter

    Breath of the Wild Tech Demo Vs Actual Style

    I feel like the developers ask themselves, what's possible in this kind of world. I'm sorry for all those quirky things that just don't match a style like that presented in the tech demo. In a fantastic setting, there are less boundaries. I love the hand in the toilet, hang gliding a magic leaf...
  8. niteporter

    Breath of the Wild Tech Demo Vs Actual Style

    I happen to have problems understanding your point of view. The one correlation I created between the Zelda games and real life experiences is a childish desire for adventures: discovering a cave through the eyes of a child, growing to be a hero of some kind. Other then that, I couldn't think of...
  9. niteporter

    Breath of the Wild Links Cloak Deserves Its Own Thread, Right?

    The mechanical monster in the trailer seems to be hunting Link. Those other persons in the trailer don't get its attention. Either Links cloak doesn't work out this time as a way of being incognito, or he put on the cloak intentionally to get the monsters attention. Link could be the hunter in...
  10. niteporter

    Breath of the Wild Horseback in Zelda U - Emphasis and Improvements

    Suggestions are pretty fun to be made, but there is a slim chance of this turning out the way you would prefer. I don't think, they would loose focus on the horse riding or ditch the idea all together. At least the trailer didn't imply that. A big world needs a method of faster traveling in my...
  11. niteporter

    Breath of the Wild Tech Demo Vs Actual Style

    This is - again - a matter of opinion. I don't have any problems being convinced by those leafs and trees in the trailer. And those lightning effects! But I guess you need to "like" a style in order to feel immersed into a gaming world. Guess I'm lucky. Ganonking is right on a technical level...
  12. niteporter

    Breath of the Wild Tech Demo Vs Actual Style

    Yeah, it seems as if Ver-go-a-go-go and me are on opposite sites of the spectrum in this case. But I have to say this: In my perception this new style is more similar to Ocarina of Time then Twilight Princess is to Ocarina of Time. OoT isn't that "realistic", it just had realistic body size ratios.
  13. niteporter

    Breath of the Wild Links Cloak Deserves Its Own Thread, Right?

    The cloak has been a point of discussion, mainly because of its pattern. It's not that easy to classify it and this is really interesting in my opinion. The other thing that tickles my brain is, is that this cloak could be the nearest thing to a return of the mask system from Majora's Mask we...
  14. niteporter

    Breath of the Wild Tech Demo Vs Actual Style

    I never really expected the style to be like in the tech demo. It sure looked like a lot of polygons, but there wasn't anything new about it. I was bored actually. Twilight Princess taught me a lesson. I was really looking forward playing this game ever since its unveiling at the e3 in 2004...
  15. niteporter

    Breath of the Wild Zelda U and the GamePad

    Nintendo will probably use some of those things introduced in Wind Waker HD, but I am pretty sure (like PalaeoJoe said before) that the Zelda team wants to make a game, that is truly only possible on Wii U. Map and inventory on the GamePad isn't revolutionary at all. I guess, we will at least...
  16. niteporter

    Breath of the Wild New Zelda Might Not Have Puzzles You Expect

    I am really excited about this statement. I cannot imagine, that puzzles are removed from this Zelda game and I don't think, that this is what Eiji Aonuma wants to do. I enjoy the puzzle solving parts in Zelda games, but I also think, puzzles can be vastly improved. You've come to expect...
  17. niteporter

    Breath of the Wild Horseback in Zelda U - Emphasis and Improvements

    The more I think about this, the more likely I think it will really happen that way: Since we're getting this huge world without too many boundaries within it, the horse could be the restricting element that is needed to appreciate the openness without feeling lost. Link seems like a guard or...
  18. niteporter

    Breath of the Wild How Many of You Believe This Supposed Non-linear Overworld to Be True?

    A big world and non-linearity are different pair of shoes. I'm pretty sure that this game is going to be quiet non-linear, which means, you can travel around like you want. No walls or tunnels to go from Ordon Village to Hyrule field for example. Everything is connected. And if you like to go to...
  19. niteporter

    Breath of the Wild Zelda U and the GamePad

    Ever since I saw the trailer I thought, that I didn't want anything to distract from those beautiful graphics. This is why I think it's pretty likely that all those hearts, rupees and huds will be displayed on the Wii U GamePad. I talked about it in another thread already: this way the game will...
  20. niteporter

    Breath of the Wild Hopes for Zelda U

    I was pretty happy to read that there are more members wishing for a brand new and unique story. No Triforce, no sages, not the same story with a different twist all over again. This is what I meant when I said, this new Zelda seems a bit like a reboot. There are features that never made it to a...
  21. niteporter

    Breath of the Wild Hopes for Zelda U

    I really dig Links new look and outfit. Couldn't ask for more! But I think at some point it will be at least possible to change to the green tunic. Because if there isn't a guy with the signature green tunic beneath the title "The Legend of Zelda", this game wouldn't be recognized as much. I'd...
  22. niteporter

    Breath of the Wild Hopes for Zelda U

    There's so little we know right now. But still, we got a glimpse of what might come at our way! And it's probably fun to discuss whats possible und what we would like to see. I am really interested in the cape thing Link is wearing in the trailer. Seems like he has to hide from somebody. Or...
  23. niteporter

    Breath of the Wild Is It Possible That Link's Main Weapon Has Changed?

    Even though I don't see the sword (and I tried really hard), I think there will be a sword. Nevertheless, this could be the game where the bow is actually more important (story wise) than the sword. Everything smells like a reboot right now, so why not change things up and give this iteration of...
  24. niteporter

    Breath of the Wild Zelda Wii U - First Look

    I was thinking about the statement Aonuma made nearly a year and a half ago. About him rethinking the conventions of a Zelda game. With this e3s little trailer he gave us a glimpse of what a 3d Zelda without too many barriers looks like. Awesome! You can now (probably) go wherever you want, from...
  25. niteporter

    Breath of the Wild Is It Possible That Link's Main Weapon Has Changed?

    I think, it's definitely possible that the main weapon has changed. There is a lot of focus on the glowing arrow in the trailer. And it is Links only arrow looking that special. This could be the only way to defeat these glowing mechanical enemies (or probably bosses). Makes also sense that this...
  26. niteporter

    A Link Between Worlds "A Game in Which Having 3D Will Mean Something" - Aonuma

    I wasn't THAT far away from truth with my thoughts in the thread, was I? Now, that A Link to the Past 2 is actually announced.
  27. niteporter

    Breath of the Wild l

    I completely agree. Mainly because I dislike holding the Gamepad in one hand while managing to get the stylus and using it with the other. But there are other features of the Gamepad, right? I want the Gamepad to display important stuff, but no hud or map.
  28. niteporter

    Breath of the Wild l

    I'd like a fundamental gameplay concept around the Gamepad. I don't want gimmicky controls, but new ideas that wouldn't be possible on any other hardware right now. Something that really shows of the strength of Wii U.
  29. niteporter

    Breath of the Wild l

    This kind of complements the idea of having the gamepad as a "mirror" into another world (see my first post in this thread). Nintendo Direct in january had the information, that the developers of the next Zelda installment are rethinking the conventions of the franchise regarding the need to...
  30. niteporter

    Breath of the Wild What Type of Art Style Would You Like To See In Zelda U?

    I know that the original intention of the author of this thread was to find out, what Zelda fans in this forum would like to see in the next installment of this franchise. But I start with my guess on what's probably going to happen: Everything we know until now is that the developers of the...
  31. niteporter

    A Link Between Worlds Transportation in Zelda 3DS

    I am not sure, what I want for a transportation system. All I know right now is: I want optional transportation, I think it fits a more open, nonlinear better. In all the newer games, transportation systems were mandatory. I'd like it, if the Zelda team is making a few easier dungeons in walking...
  32. niteporter

    Breath of the Wild l

    I like this thread a lot, because I think gameplay is really the first element of a new Zelda game Nintendo puts their minds into. First gameplay, then a fitting visual style (either a more realistic style for more true-to-the-actual-physics gameplay or a more whimsical, stylised, exaggerated...
  33. niteporter

    Breath of the Wild l

    I have another idea. I like thinking about game play elements and I would be really disappointed, if Zelda Wii U only realizes those obvious ideas like having your equipment and your map displayed on the GamePad. Those obvious ideas are maybe a little innovative and they would help streamlining...
  34. niteporter

    A Link Between Worlds "A Game in Which Having 3D Will Mean Something" - Aonuma

    I guess you are right. It is likely that Aonuma just had in mind, that meaningful 3D means thinking about depths in the games scenarios. Just like in todays movies that are done in 3D (if they do well in that department). But while I was posting this thread, I was thinking about how 3D could...
  35. niteporter

    A Link Between Worlds "A Game in Which Having 3D Will Mean Something" - Aonuma

    I was thinking about the headlining statement from Aonuma and came up with the following concept (I am sorry for my english, I am not a native speaker and currently wrighting without spelling check): Maybe we'll get a hybrid between a 2D aLttP kind of game with nicer visuals (in terms of...
  36. niteporter

    Breath of the Wild l

    I like an idea that I heard about at another site. It's kind of like the idea of using the Gamepad as the Lens of Truth, but maybe even more important throughout the game. If the Zelda team will do another Two-World type of Game (I'm thinking about A Link to the Past, even though this...
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