I liked bongo bongo's stage the best. The huge drop, The giant hands, The fact that its set on a drum
Makes it feel epic and different from all the others
plus i also play the drums so i find myself tapping out the beat on the controller.
I actually use both, i always have at least one potion and fairy at any time, When i have only one bottle though
i always carry a fairy for revival purposes.
I don't think an experience system does any justice for the zelda series at all, In my opinion it would create more opportunities for
road blocks within the game. even worse than lack of having a certain item.
They tried it once and scrapped it for a good reason.
The upgrade system however...
My favorite is LA for the same reasons that my favorite console game is MM, I just see them as a nice change frome the link rescuing Zelda thing and seems more like a personal journey, the story is deeper and darker and I hope Nintendo will do something like this for ZeldaU
I would definitely like to live in ordon village I like living amongst the trees and nature, failing that probably the astral observatory I love looking into the night sky.
Weren't there shiekah stones in SS when you play the harp and the black one near the knight academy?
I don't think They are intrusive like others have said they are easily ignored
I agree with lord vain, the legend of Zelda is a series of chronological events centered around link, ganondorf and Zelda. The game can't be the legend of link cause without Zelda there would be no need for him, nor could it be the legend of gannondorf for this would be silly naming the game...
This sounds a little silly to me, is it really that detrimental to your playing experience wether or not in game help is provided or not, I mean what's next do you want the booklet to be removed from the game case as well. Seriously if people bragging about beating a game while using help...
I didnt mind I thought it was fitting I didn't think it was that funny though the only part I laughed was when the stone activated in links pocket while talking with tetra
I posted something similar to this in another thread (I'm not sure wich one). I think a little bit more thought could go into the dungeons and the bosses particularly, instead of getting to the end of a dungeon and finding a giant spider that ganon summoned I think bosses should be given a small...
For me the cave of ordeals provided the only challenge combat wise on the 3D Zelda titles (apart from the odd boss). I thoroughly enjoyed it but was
dissappointed to see That SS didn't improve upon it. As for the savage labyrinth I thought this was a tedious task and somewhat of a joke...
I was 12 when i hired OOT from the video store and i remember i had to keep re hiring it so i could beat it then i bought majoras mask and every game since
I would like it if they could fix up the mindless sailing around and make it less tedious.
If they were to add in the extra dungeons they should only make them optional otherwise it would mess up the story
My favorite boss to battle has always been bong bongo I just like the way he bangs the drum making it harder to aim at him
The worst boss I ever faced would have to be jalhalla I just thought it was so stupid
Just completed lanayru mining facility on my 100% run through
I have always enjoyed the sand desert themed dungeons, I think they make for good puzzles this one was fun with the time shift stones
For me it doesn't really matter new or old I think they need to to come up with a back story for each boss giving them a reason to be there other than being summoned by Ganon. We saw this in oot, each boss had a bit of history except phantom gannon and barinade but barinade was a parisite wich...