It didn't.
The shield bash parry was about as OP as parrying is in Dark Souls, which is very. Except because SS uses motion controls which are too vague to require precise timings it's super easy to do consistently.
Parrying breaks most enemies in Skyward Sword.
I didn't like Skyward Sword...
Seveneves, by Neal Stephenson
It's not quite effective. I mean sure, a page and a half diversion about orbital mechanics is potentially interesting, but putting something in depth and technical in the middle of eg. a tense situation where a protagonist is trapped in a space capsule that's just...
I think it's quite simple. The live action trailer for GDP went viral, someone looked at it and thought "yes, this is daft enough to work" and got the rights to it.
There's good stuff in ME2/3, it's just in all the places the main plot isn't. (Well, ME2 tends to repeat the "daddy issues" theme a bit too often in the loyalty missions, probably should have got the writers together and set a limit on that).
ME2 is a dumb plot where nothing happens or makes...
To be honest, to really save Mass Effect you have to disregard the second and third games entirely. I mean it's easy with ME2, nothing actually happens in it anyway, the 'verse is in exactly the same position at the end of it than it was at the start. Only the Arrival DLC moves the plot...
The trailers so far have shown a reasonable amount of the new climbing up things feature, so I expect using the hang glider to get back down off of things after climbing them will be pretty common.
Having specific use items like the spinner isn't bad. It's better to have a common core of a...