But you could explore and there wouldn't be some wall or some companion or some artificial obstacle designed to insult your intelligence and keep you along a rigid line. It's the lack of exploration and trust in later titles that I criticize to harshly.
It's Breath of the Wild's lack of...
I mean, the series abandoned those values years ago. The series stopped being about adventure and exploration and started being about routine and following a specific series of directions with little to no deviation. Heck, the need for a "formula" at all is no doubt partly responsible. No game...
Breath of the Wild is the best game in the series by a wide margin. It's closer to the spirit of the original than any other Zelda game, and makes the rest of the series look even worse by comparison.
:lemmy: