I would have to say the bombchus were the more difficult items as well. Mainly because they had to be on point and then if the enemy moved the attack was pretty much useless. Also the bombs on the red dragon in WW. I always had issues aiming and making sure it was far enough or close enough. I...
I think the most disturbing thing I've seen is all the drawings of a three-way with Midna, Link and Ganon... I never really thought of Midna as a sex-crazed Twili, but according to many people she is...
I love steampunk a lot, but I don't think a Zelda game would be the same in a steampunk world. I'm crossed as well. I think if they did steampunk they'd have to keep swords and magic instead of guns and muskets.
I like being able to save at anytime because I like to make sure I keep my new items or the game known I've defeated a mini boss or something.
ALBW was okay for me, but the dungeons were easier to move through. You could also transport to each point which made saving easier in my opinion.
Since I've drawn a lot of Zelda art, I've decided to post it here because on my tumblr it's a bit harder to get reactions. I don't have much, but I plan to have more soon! :)
(sorry if they have bad photo qualities, I have an app that doesn't save them nicely)
Agh, I clicked the wrong one... The Tower of Hera was easy, I meant the Thieve's Hideout. I had a hard time trying to get the prisoner out. I kept getting caught and having to go back and get her again. Plus I died fighting the boss, so having to go through the entire dungeon again was irritating
I think that the bosses clearly know there's something in the temple, which is why there's usually a mini-boss guarding the item. Also temples are usually taken over by a monster, so maybe the person who built the temple put the item there for protection and the boss can't get rid of it.
I thought he was a servant of Ganon somewhat like Zant was, but less controlled. I feel as he had one set objective and then let power go to his head and wanted to impress Hilda at one point. That's just my two cents.
I have to say the Temple of Time in TP just because to get through most of it you had to use your bow to move walls multiple times while navigating a huge statue to its designated transporter. And smashing things with a huge statue was awesome