You know, I wasn’t particularly fond of the wall merging gimmick. It was a cool idea on paper, but it was always frustrating to me how you couldn’t move vertically, and nearly every puzzle involving the mechanic was just trying to figure out how to get around that caveat.
I know I’ve already...
The 3 day system by far. The ability to explore each event and learn exactly what happens when is one that still has yet to truly be replicated in any as far as I’m aware. No other game gives you such an in-depth look at each characters struggles in their last 3 days alive. The 3 day system is...