because I said eventually
this thread has planted its flag, but the community needs to move on at some point
echoes of wisdom must have been one heck of a nothing burger
it's insane to me that this thread started as a butthurt response to the other thread and just became identical to the other thread, let's find new material eventually please
90% of botw is spent walking or climbing, at least wind waker has the decency to not require inputs while sailing
oh...
I gave you a whole big metaphor with a maze to explain it. you're being a bit deceptive here. If I completed the shrine then how could I have left the puzzle unfinished? They are one and the same. The goal of every shrine puzzle is to reach the blessing, which I did by simply floating over...
more like the key is there but there's no door xd
you can just walk right through
that's unfinished, right?
you can literally walk right through the shrines
I disagree with the way you're framing this, mostly because the botw philosophy is billed as solving puzzles your own way. The developers...
I'm struggling to understand how they're at all similar
The player doesn't just get a key. They usually have to complete a puzzle to acquire said key, and that puzzle typically has one singular defined solution that has to be discovered by the player. Keys symbolize literal, linear, forward...
I mean, one of the first things plinko said:
"The fact that nearly every single “puzzle” amounts to using the exact same solution because they refuse to add any semblance of actual design."
That doesn't really have anything to do with personal taste; it's just a fact that the vast majority of...
not equally, no
I'm going to try to circumvent the moronic argumentative philosophy bullcrap you're going to flowchart me through and explain that it's easier for me to understand why people like tears of the kingdom than it is for other people to understand why I don't
And the perspective of...
look at why some of us longtime zelda fans are so outspoken about our distaste for the current direction of the series. Try to see things from our perspective
tears must mean a lot to you because you get butthurt every time you see someone criticize it
I get butthurt every time someone criticizes wind waker, but wind waker does mean a lot to me, so why is tears so important to you?
You could make an argument for apathy. I do think aonuma wants to make good games, I just don't think he has the same sort of vision that a producer really needs; he might be better in another role. Unfortunately the industry has shown that walking simulators are massively popular and...
That's just like, your opinion, man
There's a lot of valid criticism here
But I really want to push back against your labeling the devs "lazy"
Game devs are rarely ever lazy. If something looks sloppy or like shortcuts were taken, it's because they physically didn't have time to fix it...