This is definitely true for me. Perhaps Ganon's biggest flaw is that he just doesn't spend much time on screen. We don't see him doing stuff so much as we just see the apparent consequences of it and some NPCs who will opine about how bad the stuff he did was.
And it makes for a cool boss, but not a compelling villain. Ridley is a cool creature to fight, but not the sort of villain with any compelling motivation or personality.
I feel like the misconception is that I just want Ganon to flip a switch and go full good guy protagonist right away. That's probably how Nintendo would write it, but that's not what I want. I'd like to see a developed Ganon who shifts from something less stereotypically and blandly evil into...
Using Ganon's evil for being evil's sake to justify Ganon's lack of characterization is just using one bad characterization to justify another. Ganon is never given time to be anything other than a scary piece of cardboard menacing Link from atop a tall tower. You can write a character to be a...
That sounds like the opposite of any sort of compelling character. Evil because evil has never made for an interesting villain. If he isn't going to develop at all then what's the point of keeping him around?
I'd rather that literally anything interesting be done with Ganon. He had two lines of ambiguous in WW and writers seem to have taken that as an excuse you never try.
It's Ganon, because it's always Ganon. If it has a physical resemblance to Ganon then it's him. I love speculation on the new game as much as he next person, but Nintendo isn't exactly outside the box with their antagonists.