I just wish they had gone down that route with BoTW 1 and required the freeing of the divine beasts to progress to Ganon along with making enemies in certain areas do a lot more damage to really encourage maxing out the hearts.
For BoTW 2 it looks like there will be both sky and underground...
Playing Elden Ring at the moment and when you have such a huge world it doesn't have to feel like you are being massively confined when it comes to gated progression. But it does make progress feel more rewarding when there are obstacles in the way that do need to be overcome and not just...