I'll take that as a compliment? I think looking at tropes for game or media design is really useful!
Which this system would handily allow! "Yeah, you can go to chuchu-ravaged Hateno by killing the boss with a spring-loaded hammer and a bow you found in the gutter, but if you don't slay the...
Just a simple game design option.... make the village be overrun by bad guys, and you need to defeat a boss that requires THE BOSS SLAYING KEY ITEM in some way, be it that the boss won't spawn / have a health bar until you've claimed the legendary Bottle of Regular Water or Bug-Catching Net of...
I think mild gating could be a truly excellent way to both "return to form" for the Zelda formula while keeping the vastness of Hyrule available to the player (albeit over time).
One of the coolest moments in my first BotW experience was leaving the great plateau, an excellently realized area...