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  1. Sentinel

    Expectations on bosses

    I think I highly elaborated my stance on expectations when it comes to bosses but I think this question is also interesting: How many (dungeon) bosses will appear in BotW2? If there are 6 - 9 large dungeons, we might also see 9 individual bosses again.
  2. Sentinel

    Expectations on bosses

    As I said, it's an issue of the difficulty, not the formular. Many Zelda games proved to be very challenging with its boss battles even if you need a specific item to use against the boss. I can just mention A Link to the Past, again! :crylaugh: It's not an understatement to say many bosses...
  3. Sentinel

    Expectations on bosses

    The use of the environment during boss battles is something I'd really like to see as well! Imagine you are entering a very large space of a boss room with some catapults or some extra layers of ground and you battle a gigantic boss being imbued in very hardened armor and you have to use the...
  4. Sentinel

    Expectations on bosses

    That's a probematic viewpoint of core video game elements, the more of a reason to address everything accordingly. Not everything new is automatically better than traditional things. You like Soulsborne games? Now scrap everything related to it very chaotic, change many things - not in terms of...
  5. Sentinel

    Expectations on bosses

    They'll soon come to the acceptance, just wait for it. :cool:
  6. Sentinel

    Expectations on bosses

    I see nothing wrong in utilizing a boss battle with the kind of gameplay you're capable of, ie using your weapon of choice and item to beat the boss. Mostly, it is a battle to find weakspots as well as aiming towards them. It is not a simple "Smash the f*cker until it is dead!", you have to...
  7. Sentinel

    Expectations on bosses

    I hope they absolute do not drop this formula. Zelda is just one of the few franchises when you can actually fight the boss via attacking his weakspots with specific items; mostly it is just about hitting the boss over and over until it is defeated - and I grew tired of it. I mean, if you are...
  8. Sentinel

    Expectations on bosses

    Well, that's an issue of the difficulty, isn't it? I mean, giving the bosses more HP, making them deal more damage and giving them more unpredictable moves is a good start. And as I said, games like A Link to the Past actually allowed the player to use several items against a single boss - they...
  9. Sentinel

    Expectations on bosses

    So you basically want the Zelda dev team to completely get rid of their unique (dungeon) boss formular only to make the same boss concept like every other video game lol. You know, aside from Talus and Molduga, BotW bosses are utter crap. You have lots of games making these kind of boss battles...
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