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    How Should Dungeons Be Fixed In the Sequel?

    Um, how are they not dungeons? They're still self-contained locations where you fight enemies, solve puzzles and occasionally face bosses. Are Zelda II's dungeons also not dungeons, as they did away with the puzzles? That's arguable. Until ALBW came out, I hadn't been able to truly enjoy a...
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    How Should Dungeons Be Fixed In the Sequel?

    They didn't remove the dungeons, they just converted them to better fit BotW's mold. Divine beasts, shrines and Hyrule Castle may be different from previous dungeons, and you may not like them (which is fine), but they're still dungeons by definition.
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    How Should Dungeons Be Fixed In the Sequel?

    On the dungeons vs shrines subject. I'm honestly cool with getting a bunch of mini-dungeons (shrines) over a few overlong dungeons. In fact, I'd dare say I prefer it like that. After trodding through TP's exhaustive, needlessly long dungeons, I've been wishing Zelda switched to having shorter...
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