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  1. The Bread Pirate

    How Should Dungeons Be Fixed In the Sequel?

    Hee hee, I'm weird since I liked BotW and Skyward Sword. :D
  2. The Bread Pirate

    How Should Dungeons Be Fixed In the Sequel?

    I believe the reason we keep repeating the same things is that we all have a different definition for "Dungeons". For me, a dungeon is a level based area which contains puzzles, combat, and maybe a boss. I have a flexible way of interpreting dungeons, so I am able to accept BotW's...
  3. The Bread Pirate

    How Should Dungeons Be Fixed In the Sequel?

    It's impossible to say what Nintendo will do in the future. Don't lose hope for Nintendo re-adding dungeons! The Zelda series has had a good track record when it comes to listening to fans. I agree with BlueBird. Dungeons were untraditional but still existed in the form of Shrines/Divine...
  4. The Bread Pirate

    How Should Dungeons Be Fixed In the Sequel?

    Bouncing off of that idea, I hope that Nintendo also adds the ability to buy keys. I know that sounds broken, but if the keys are expensive (and in this case one time use) then it would be a balanced way of letting the player progress even when they're stumped on a puzzle. This also means that...
  5. The Bread Pirate

    How Should Dungeons Be Fixed In the Sequel?

    W Wait, but doesn't the atmosphere include the stratosphere?
  6. The Bread Pirate

    How Should Dungeons Be Fixed In the Sequel?

    So in other words, "Let's wait and see." :shrugs: I am of the same opinion! But I don't think we should go back to complete linearity in dungeons either. Instead, I think there should be a form of "Semi-Linearlity" where you have many set paths before you instead of having just one. Having...
  7. The Bread Pirate

    How Should Dungeons Be Fixed In the Sequel?

    I agree with you! I also think the older 3d games also failed in this regard, and I wouldn't want to go back to that system. What I would like to see are dungeons with more freedom similar to the overworld of BotW. Even the dungeons from the original NES Zelda would be a good blueprint! I...
  8. The Bread Pirate

    How Should Dungeons Be Fixed In the Sequel?

    Elaborating on that, I think a variety of shrine and dungeon types would vastly improve the game. I believe it was Boss Keys (The youtube channel) which identified three types of Zelda dungeons. 1. Puzzle boxes 2. Exploration 3. Combat BotW's shrines and dungeons made for good puzzle boxes...
  9. The Bread Pirate

    How Should Dungeons Be Fixed In the Sequel?

    That's a stance I haven't heard before. I see your point though. I wouldn't want BotW2 to make predictable dungeons either. Exploration is based upon unpredictability after all! Still, if exploration is made better with unpredictability, then couldn't we argue that BotW's dungeons were also...
  10. The Bread Pirate

    How Should Dungeons Be Fixed In the Sequel?

    Wow, I never imagined someone would give such a great analysis of my video! Thank you so much. I haven't played A Link to the Past in years, but your comments about it being the best at connecting the world/dungeons makes me excited to try it again this week. I also am a big fan of your ideas...
  11. The Bread Pirate

    How Should Dungeons Be Fixed In the Sequel?

    Yah, Shrines were lackluster, but I would still want Mini-Dungeons in the sequel. Stuff like caves, mines, enemy infested ravines, areas similar to the lost woods in Twilight Princess, and the such. As long as dungeons get the attention they deserve. If they add loftwings in the sequel then...
  12. The Bread Pirate

    How Should Dungeons Be Fixed In the Sequel?

    Themes dungeons are definitely a thing I want to see return! That could also make dungeons feel more natural in the overworld. As it is, shrines feel artificial. :/
  13. The Bread Pirate

    How Should Dungeons Be Fixed In the Sequel?

    I'm sure people have brought up BotW2 dungeons before, but I wanted to share my two cents worth. I made a video for this subject, but the summary is this; BotW2 should make dungeons feel like a more natural part of the world by using overworld elements in dungeons and by using dungeon elements...
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