I do. It's one of my favorites. I enjoy the fact that it was the first time it felt like you had perfect control over Link. I enjoyed the items and the use of the items. I liked that not all items were necessary to beat the game. I liked that every boss had a conventional way of defeating, but...
I'll be honest, you lost me here. Then why bother playing games at all? We play for entertainment. Sometimes that comes in the form of a good old-fashioned linear-ass game, where we know what we're getting before we get it, but we're okay with it because it's a hootin' good time. Sometimes it's...
Agree to disagree here. I have never seen Lost—I don't really care for TV—so I can't comment on that, but I thought the end of Majora's Mask was pretty good. The end boss was a challenge, unless you took the time to collect the masks, in which case it was easy mode; but then, you had to collect...
Very interesting. I have to admit, I never got any of that from playing MM. Instead, I always felt a sense of dread and anxiety (in a good way; the kind that makes you want to progress and not sit on your laurels) with the mechanic. I felt the characters were all very "real", with real, everyday...
1. The Legend of Zelda — beaten
2. Link's Awakening — beaten
3. A Link to the Past — beaten
4. Ocarina of Time — beaten
5. Majora's Mask — beaten
6. The Minish Cap — beaten
7. The Wind Waker — beaten
8. One of the Oracle games, don't remember which — never beat, just played for a few minutes
9...