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  1. Sentinel

    Will BotW/TotK Dungeons Reappear Again in Echoes of Wisdom?

    Definitely but compare EoW and TOTK dungeons and you immediately recognize the difference between those dungeons. In BOTW/TOTK, there is just no navigation, you go to that specific area, solve some puzzle(s) and then activate the terminal whilst having the freedom to solve said puzzles in every...
  2. Sentinel

    Will BotW/TotK Dungeons Reappear Again in Echoes of Wisdom?

    Can you blame me, tho? Those two games inflicted bigger trust issues on me than my ex lol
  3. Sentinel

    Will BotW/TotK Dungeons Reappear Again in Echoes of Wisdom?

    I'm SO glad my thread aged like milk because we've got one of the best dungeons in the entire series with EoW. They really implemented every idea I had about combining traditional and modern Zelda dungeons and it really proves, the BOTW/TOTK formular wouldn't be remotely damaged if their...
  4. Sentinel

    Null (Major Spoilers)

    What's also interesting about Null and the world of the void is the fact that it's basically the first antagonist who directly fought the 3 goddesses and the world existing in the chaos, before the universe even existed. Neither Demise nor Ganon had the power to oppose the 3 goddesses...
  5. Sentinel

    So, is Ganon the Big Bad? Or someone else?

    I'm an advocate for doing both. Don't get me wrong, I get their decision to try new things, after all, as a developer, you sure want to have fun at your job as well, doing the things you like. So I guess the Zelda team recognized one day "Well, we're always doing the same thing, let's try...
  6. Sentinel

    Will BotW/TotK Dungeons Reappear Again in Echoes of Wisdom?

    Wait, when??? You are sure, they weren't just caves or "mini dungeons"? But hey, if they were dungeons, I'm all in for it. The cheese factor was way too much in the majority of these dungeons which I didn't enjoy at all. The Fire Temple would be a great dungeon if... you cannot just nearly...
  7. Sentinel

    Will BotW/TotK Dungeons Reappear Again in Echoes of Wisdom?

    As you can read it in the title, this thread is about the question whether we see dungeons or not. Nintendo posted the new trailer of EoW and whilst this game looks truly fun to play with, it's sus that we didn't see a single thing about dungeons... Furthermore, if dungeons reappear, will the...
  8. Sentinel

    So, is Ganon the Big Bad? Or someone else?

    Really? I don't really this decision then, because the wild era combined all timelines and created a new one. Now they are not even using the new timeline for newer Zelda games? I thought this was their way to distance themselves from the old traditional Zelda games. That's why we see so many...
  9. Sentinel

    So, is Ganon the Big Bad? Or someone else?

    I think it will be place in the new wild era. That's also a well fitting theme for the new Zelda formular.
  10. Sentinel

    So, is Ganon the Big Bad? Or someone else?

    Vaati, Zant AND Majora?!?! Imagine that!
  11. Sentinel

    So, is Ganon the Big Bad? Or someone else?

    Vaati's return would be great.
  12. Sentinel

    Spoiler TotK final boss is underwhelming

    Ganondorf boss fight was one of the best. Demon Dragon is just Dark Beast Ganon but slightly recycled better. It would have been way better if it was an actual final boss battle with the dragon who actually moves decently and attacks Link with its claws. The damage is also very weak. At least...
  13. Sentinel

    Tears of the Kingdom I Still hate Breakable Weapons

    I got the Biggoron Sword which is as fragile as the 5 dmg basic sword. The weapon durability system is so annoyingly broken in TotK. Sure, you can fuse two weapons but mostly, it is of no real use since the weapon, which got fused to your wielding weapon, breaks sooner than your wielding weapon...
  14. Sentinel

    Tears of the Kingdom TotK Dungeons are the Biggest Jokes

    Imo the bosses are quite good and better than SS. However, the dungeons weren't good and I'm sure these dungeons would even be funny with the new implemented Zelda dungeon formular but the way how they executed it was just done so poorly and lazily. That's the part I don't understand. For...
  15. Sentinel

    Tears of the Kingdom TotK Dungeons are the Biggest Jokes

    That's true, which sums up how much the other dungeons were completely neglected in development. The Lightning Temple is the only dungeon which feels like a dungeon in comparison to the others. For example, Construct Factory. You build a robot which doesn't do much. You only need it for the...
  16. Sentinel

    Tears of the Kingdom TotK Dungeons are the Biggest Jokes

    This is a rant thread about my disappointment when it comes to the TotK dungeons. I can't believe there is no thread about the TotK dungeons in any kind of way but either way, here is it now. In contrast to my experience, y'all can also voice your opinion about this matter whether you agree with...
  17. Sentinel

    Tears of the Kingdom I Still hate Breakable Weapons

    Breakable weapons were annoying in BotW and TotK made it even worse. I hope the next 3D title abandons this BS.
  18. Sentinel

    Ik it's late but thx!

    Ik it's late but thx!
  19. Sentinel

    Tears of the Kingdom Aonuma Confirms: No TotK DLC

    Imo they don't even need a DLC. I'm glad we can finally move on to a completely new Zelda game and let's see how this will look like since they'll follow the BotW/TotK formular.
  20. Sentinel

    Should TotK learn from mistakes made in BotW?

    I think they planned to make Divine Beasts as traditional but mobile dungeons quite indeed. If you look at the cut content, you see that they planned 10 Divine Beasts - each one had its own architecture and design. There was even one underwater. Some were supposed to have factories and bridges...
  21. Sentinel

    Should TotK learn from mistakes made in BotW?

    There is a lot: Make the boomerang an actual item again with similar functions of Wind Waker and Twilight Princess. If possible even better. Thus: Bringing up more traditional items in general, not just those being similar to the runes. Technically, Nintendo already worked for a lot of...
  22. Sentinel

    BotW2 linear and gated progression

    Aonuma also stated how he wants to keep the open-air formular as a standard for later Zelda games. Unless he scraped this idea somehow to make a mix out of open air and linear progression, I don't think they'll stop following the open air concept of BotW. At best they will restrict it to some...
  23. Sentinel

    BotW2 linear and gated progression

    What's that supposed to mean? Genuinely asking because I'm not a native speaker. I agree with absolutely everything. That's why I was disappointed that Nintendo got rid of a lot of item-progression in BotW and rather focused on stat-based-progression or just pure exploration. At least I hope...
  24. Sentinel

    BotW2 linear and gated progression

    It's been 5 years since the release of BotW and 3 years since the first trailer of BotW2 and we still barely know anything. I know they are taking their time to bring the best efforts in developing the sequel as much as possible but now it is July and we still have no good information. At least...
  25. Sentinel

    The Minish Return?

    I agree with you; I'd like to see several kingdoms outside of Hyrule and technically, Hytopia is a different kingdom which - surprisingly - isn't located in a different parallel universe. In order to keep the lore consistent, it could work like that: Naming the world/universe Hyrule while there...
  26. Sentinel

    Thank you man!

    Thank you man!
  27. Sentinel

    The Minish Return?

    I guess they want to keep the lore of Hyrule being the world consistent. Because some sources do say that Hyrule, as the sense of the world "Hyrule", being the universe in which Link and Co are living in. It's been further supported since Termina is basically a parallel world.
  28. Sentinel

    The Minish Return?

    I hope so as well. Maybe we can even explore the lands beside Hyrule which we couldn't access before. Either way, they're probably developing on BotW2 ever since the last DLC of BotW, so that's a lot of time spending on this sequel.
  29. Sentinel

    The Minish Return?

    Nah, they brought the Koroks back. And since BotW2 is the result of having too many cut content, there's a possibility of the Piccori appearing again.
  30. Sentinel

    It's not really Ganondorf

    So you think this theory is likely? Tbh, it's not that bad but rn, we cannot say much regarding Ganondorf. I guess we have to wait till mid June. Well, Ganondorf turning good means that he gets rid of his malice and tbh, BotW demonstrated the most malicious Ganon ever. It has to be a really...
  31. Sentinel

    It's not really Ganondorf

    Um, you can be evil whilst having many motives or actual reasons, so I don't see what speaks against this one. Ngl, the "neutral" part is long lost as long as Ganondorf is in this malicious condition. He's more filled with hatred than any other Ganon version.
  32. Sentinel

    It's not really Ganondorf

    So we're coming closer to an agreement. I agree that Ganondorf really needs to be fleshed out much more to be a more interesting antagonist, although I doubt it will satisfy your expectations. However, seeing more of a side of him of which we actually see whole reasonings besides "I'm doing it...
  33. Sentinel

    It's not really Ganondorf

    This Ganondorf is the most malicious one of the entire series; so him turning good would mean that Ganondorf gets rid of every single negative emotion or malicious intent which was built so far - that's the thing which bothers me. It just doesn't go along with his entire portrayal throughout the...
  34. Sentinel

    It's not really Ganondorf

    I fail to realise how it isn't the same, though. When did Ganondorf go for a change? Even in WW, he was still a malicious antagonist but with some motive this time. I don't say that it is bad in general to give him better characteristics but is has to be done well and not a sudden 180° change...
  35. Sentinel

    It's not really Ganondorf

    Where's the point of him suddenly turning good just for the sake of changing something? It is actually the very contrast from good writing of an antagonist, it is very bad writing. Just like you can't make Joker good, there are clearly levels to Ganondorf's nature as well. Sure, you can flesh...
  36. Sentinel

    It's not really Ganondorf

    The King of Evil. Ganondorf is the perfect incarnation of Demise' hatred because he is evil ever since he was born. Making him good destroys everything remarkable about his entire existence. He is the prime example of the main series antagonist because he is pure evil.
  37. Sentinel

    It's not really Ganondorf

    I'm sorry if you got the impression of me disrespecting your religion but this was not my intention at all. This phrase was merely meant to describe how (negatively) unthinkable the thought of a good Ganon/Ganondorf is. That's not interesting, that's a pure destruction of his entire character...
  38. Sentinel

    Expectations on bosses

    I think I highly elaborated my stance on expectations when it comes to bosses but I think this question is also interesting: How many (dungeon) bosses will appear in BotW2? If there are 6 - 9 large dungeons, we might also see 9 individual bosses again.
  39. Sentinel

    It's not really Ganondorf

    Hell no, this one is actually blasphemous af. I'd rather see the Link 10000 years ago being corrupted in which he became Ganondorf instead of this one.
  40. Sentinel

    Expectations on bosses

    As I said, it's an issue of the difficulty, not the formular. Many Zelda games proved to be very challenging with its boss battles even if you need a specific item to use against the boss. I can just mention A Link to the Past, again! :crylaugh: It's not an understatement to say many bosses...
  41. Sentinel

    Expectations on bosses

    The use of the environment during boss battles is something I'd really like to see as well! Imagine you are entering a very large space of a boss room with some catapults or some extra layers of ground and you battle a gigantic boss being imbued in very hardened armor and you have to use the...
  42. Sentinel

    Expectations on bosses

    That's a probematic viewpoint of core video game elements, the more of a reason to address everything accordingly. Not everything new is automatically better than traditional things. You like Soulsborne games? Now scrap everything related to it very chaotic, change many things - not in terms of...
  43. Sentinel

    Expectations on bosses

    They'll soon come to the acceptance, just wait for it. :cool:
  44. Sentinel

    Expectations on bosses

    I see nothing wrong in utilizing a boss battle with the kind of gameplay you're capable of, ie using your weapon of choice and item to beat the boss. Mostly, it is a battle to find weakspots as well as aiming towards them. It is not a simple "Smash the f*cker until it is dead!", you have to...
  45. Sentinel

    Expectations on bosses

    I hope they absolute do not drop this formula. Zelda is just one of the few franchises when you can actually fight the boss via attacking his weakspots with specific items; mostly it is just about hitting the boss over and over until it is defeated - and I grew tired of it. I mean, if you are...
  46. Sentinel

    Expectations on bosses

    Well, that's an issue of the difficulty, isn't it? I mean, giving the bosses more HP, making them deal more damage and giving them more unpredictable moves is a good start. And as I said, games like A Link to the Past actually allowed the player to use several items against a single boss - they...
  47. Sentinel

    BotW2 linear and gated progression

    I agree, I like how Elden Ring managed to make you feel the plot progression throughout the game although many things are optional. As you said, mostly it is required to defeat certain story bosses, story dungeons or finding key items to progress further. Also, as you progress much further in...
  48. Sentinel

    Expectations on bosses

    So you basically want the Zelda dev team to completely get rid of their unique (dungeon) boss formular only to make the same boss concept like every other video game lol. You know, aside from Talus and Molduga, BotW bosses are utter crap. You have lots of games making these kind of boss battles...
  49. Sentinel

    if possible what bosses might return in botw 2

    Gohma has to appear again. Also, a dungeon boss like Molgera wouldn't be bad either. Or some bosses of the 2D Zelda games, some would really look amazing with BotW art style: Helmaroc King Or even Gleeok. I just hope we'll get traditional Zelda dungeons + bosses in general when it comes...
  50. Sentinel

    Thank you!

    Thank you!
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