Perhaps an apt. comparison for ihateghirahim would be the changes George Lucas made to the original Star Wars trilogy. For ihg, OoT3D is like Nintendo doing what Lucas did (from many Star Wars fans' perspectives).
Personally, I think OoT3D is mostly stellar, and from what I've heard (I'm not a...
Locke's first post above pretty much sums up my feelings on the original post (although ihateghirahim's point about Ganon being more lucid at the end is an interesting one). However, this got to me:
This comparison with a painting gets me thinking, because there's something to be said about...
I'd say because Samus is a singular, defined character. Link, or more simply the "hero", has many incarnations and The Legend of Zelda is at least possibly open to having a female hero, regardless of whether it will ever happen. It's a notion that can be entertained within the confines of...
Good observation. When I first played The Wind Waker I wasn't super into Zelda yet and well-versed in all the timeline mumbo-jumbo so I wasn't even thinking of a split timeline and interpreted things in the simplest manner: OoT-MM-TWW in one straight timeline. I think The King of Red Lions even...
I voted for female Link, but what I really mean is the option to choose between a male and a female hero. The male hero can be Link as usual and the female a redesigned version of him, not necessarily a unique character per-say (like playing as Link and suddenly introducing...Sarah! or...
I love villains who aren't black and white and would naturally love to see more in Zelda.
Although it's not quite the type of villain you are referring to, the Nightmares in Link's Awakening aren't black and white. They can be seen as an evil force trying to conquer a world or simply...
Good question. I initially should have posted this on the Zelda Wii U forum, but I actually didn't notice that it existed. Somebody moved this thread from World of Zelda to Zelda 3DS to my confusion haha
My first Zelda game was Link's Awakening as well. The DX version to be exact. I got to Bottle Grotto and was stuck on the infamous "three enemies" puzzle for forever...I eventually picked the game back up one day and finally figured it out. The game gripped me after that in a way no video game...
No worries! I didn't mean to imply what you said was offensive. I like hearing opinions on this sort of thing, and just wanted to know more about yours.
That's basically what I was getting it. For example, another game series where the main character is a sort of avatar for the player is the...
I'm curious, what would you think about Link being a female in a future main series Zelda title? How about having the option to choose either a male or a female Link? Since the spirit of the hero is reincarnated or otherwise reborn throughout the ages, story-wise, I can't think of a reason why...
Hopefully none. I'm sick of the "transportation" idea. I just want an on-foot adventure like the classics. The only transportation overworld I fully enjoyed was The Wind Waker's, but that doesn't mean I want more boating (maybe for traversing one section of a map, like a lake, but not the main...
Windfall Island for me. It's pretty much tied with Clock Town for my favorite town in the series. I loved sailing at night and seeing the lighthouse's beacon shining in the distance. I felt like I was coming home whenever I went there. I love the people, the music, the design, the atmosphere...
The first time I sailed to an island in The Wind Waker and realized that it was a seamless transition with no loading screen, I was impressed and overjoyed. Although the game had some pop-up to compromise for this, I still loved the game's seamless world and it was pretty great for a Gamecube...
(In no particular order)
1. A seamless, non-hub, land-based overworld: Something I’d really like to be in a new 3D Zelda game, and something I’ve always wanted, is a 3D version of an overworld like the ones in the original Legend of Zelda, A Link to the Past, Link’s Awakening, and the Oracle...
Note: This is not a review of Majora’s Mask. This is a very subjective, personal take on why the game means so much to me.
My favorite video game of all time didn’t have to try very hard to become my favorite. One day, several years ago, I considered to myself what my favorite game of all...
I regrettably did not grow up with these two NES classics (my adventures with Link started with Link's Awakening DX on the Gameboy), but that doesn't mean that I don't have plenty of fond memories of when I finally did get to experience them. The first time I played the original Legend of Zelda...
Fi's Theme and all its variations and the Moldarach/Koloktos battle music are great. I also love every theme in Lanayru Desert, especially the Mining Facility, Sand Sea, and Sandship themes. The battle music when fighting Demise is insanely epic and awesome as well. I also love the opening score...
Ideally, a balance between innovation and improvement should be struck. Ocarina of Time, Majora's Mask, and The Wind Waker all achieved this balance by adding interesting new elements (Ocarina of Time and horseback riding, transformation masks and three-day system, ocean-based overworld and...
I'm all for brand new themes as well as twists on familiar themes. Lanayru Mining Facility was great in SS, as was the Sandship, which mixed a desert theme with a pirate ship captained by robots to awesome effects. Of course, familiar themes executed very well are also great, such as the...
Involuntarily turning into a bunny for one brief section of the game, where that transformation has no effect on gameplay other than rendering Link unable to defend himself, is not comparable to the transformations in Majora's Mask, where much of the gameplay throughout the entire game revolved...
Well...haha, I once again disagree with just about everything you wrote, DarkestLink.
I think it's sad that you feel that business and sales are more important than your own happiness as a fan of the series. If you'd like innovative new games like MM and SS, and would like to continue to see...
Are you saying that sales are more important than quality? When you say you can't think of a single time unique new ideas have worked out for Nintendo, do you mean in terms of sales or in terms of quality? In my post above, I'm not taking sales into account at all. It's unfortunate that unique...
SPOILERS for several Zelda games follow, especially for The Wind Waker and Twilight Princess. I should also specifically mention that there are spoilers for Four Swords Adventures and Oracle of Seasons and Oracle of Ages in one section, as I know many may have not played those games. I warn you...
There's a couple of things I left out of the original post that I want to include here.
Like some others have said here, I think Zelda's character was written well as was her and Link's relationship. The cute scenes early on in the game are very charming, and it's very emotional when you...
WARNING: SPOILERS FOR THE ENTIRETY OF SKYWARD SWORD FOLLOW
I recently wrote a thread about basic ways Skyward Sword could have been improved, but now I’d like to write about how the game excels in all its many wonderful ways.
It’s a Hell of a Lot of Fun
If we’re talking about pure fun...
One of my main problems with Twilight Princess is the issue of so many "been there, done that" moments. So, in short, I am always up for new content, new races, new anything in new Zelda games. I was overjoyed to see all new races in SS. I think the inclusion of Gorons was Nintendo's attempt at...
If there's one region in Zelda games that I agree about being largely empty, it's SS's sky. Granted, the developers seemed to put most of their effort into the surface world, and perhaps asking for a Wind Waker-style sky world and SS's surface world is greedy for a Wii game. Still, the sky is...
Really? The Lightning Round, a simply-made boss rush, is a worthy substitute for a complete lack of mini-dungeons in SS? It's a worthy substitute for something like the Gerudo Training Ground in OoT, the Spider Houses in MM, the multiple caverns and underground shrines in TWW, and the caverns in...
A point I stressed with exploration in TWW and TP is that whether or not you think the secrets are easy to find, they are still very optional, and a player can easily run through the main story without discovering many of them. In SS, many of the Goddess Cubes and treasure chests can be spotted...
Hmm. While playing Skyward Sword, I found most of the secrets on my first run-through of the environment (and those I didn't, once I acquired the bomb or clawshots or whatever item I needed, they usually simply amounted to a piece of heart tucked into a small crevice right off the main path, or...
Absolutely. Skyward Sword didn't seem to have many things for the player to discover on their own, things that are hidden and the game doesn't require you to see. Things like the Cave of Ordeals and great fairy in Twilight Princess, or the submarines in The Wind Waker, and even something like a...
I get what the designers were going for, and from a real-world perspective it makes sense that Link would move slowly indoors. Maybe they also implemented it because he is an adult and not a child in TP and SS and this again makes sense from a real-world perspective...but that's the fun of video...
I think we can all agree on the treasure notifications being an annoyance. Another detail in the game I found annoying in Twilight Princess (where it was introduced) and Skyward Sword was the restricted movement Link has while in a house. Link has more actions available to him indoors in SS than...
WARNING: SPOILERS FOR THE ENTIRETY OF SKYWARD SWORD FOLLOW
Introduction
Skyward Sword is a game that I really enjoy. I’ve played through the game to 100% completion three separate times (including on Hero Mode) and have spent a combined 200+ hours with the game. It’s clear that I enjoy the...
Thanks for your detailed response Random Person!
By "add" mythology I more meant "build on the established" mythology. An error of clarity on my part, because I agree with you,
Hmm...I don't remember anything about "the power of light from the land", do you have a quote? And even if that was...
haha Thanks a lot for that point of advice! I actually really appreciate someone finally telling me how to properly insert images. :)
Thanks for your thoughtful response. In order to keep things concise there are quite a few things I breezed over or left out. Actually, I'm not the biggest fan...
I thought I'd start a thread about the questions that Skyward Sword answered about the established Zelda lore. As a prequel, the game was expected to build on a lot of the established Zelda mythology as well as answer questions we had, or didn't know we had. Here are some answers that I found...
I completely agree! Optional help system, optional difficulty, optional tutorials, etc. Options would solve a lot of the little problems people have had with more recent Zelda games.
Thank-you! I'll have to start writing more reviews!
Actually, she does it as soon as you enter the room. I just finished playing through the game before I wrote this review, so it's all fresh in my mind. Of course, you can ignore her in this situation, but I never do because I don't want to miss any information!
In the end, I just would rather...
Thank-you! Well, one example of Fi spoiling a puzzle is in the Sandship. She starts blinking and when the player talks to her she explains how you can see the Timeshift Stone on the ship's deck through the vent in the ceiling and goes on even further to explain to you that you should shoot it...
The Legend of Zelda: Skyward Sword is a fantastic video game. It is a creation that took five years of planning, design, and creativity to create and the whole game oozes with polish and a highly unique charm and style.
The story in Skyward Sword is a fairly simple one, but...
Agreed! I'm going to look very closely at all of Downpour's reviews and see how it does, and then possibly give it a shot. Anyway, I'm veering off-topic.
And I definitely plan on checking out Twin Peaks!
That's really interesting, The Servant, and I wouldn't be surprised if that's the case...
I had heard the game was in part inspired by Twin Peaks (a show I have regrettably never seen, but have always wanted to watch!), but wasn't sure if it was true.
Heh, it probably won't surprise you to learn that Majora's Mask is my favorite Zelda game (Link's Awakening being a close second...
The first Zelda game I ever played and completed was Link’s Awakening DX for the Game Boy Color. I remember my brother showed me the original black-and-white version and said merely, “This is Zelda.” I recall looking over his shoulder and watching him fight moblins in the Mysterious Forest (from...