Hmm… genuinely negative experiences, eh? This is a tough one. I don't count difficult or even frustrating parts as negative in a lot of the Zelda games, because they're not really frustrating. They're just part of it. I'd have to say I didn't have my first genuinely negative experience all the way until Skyward Sword. There's a part, many of you will likely remember, where you're supposed to use Scrapper to find the missing pinwheel for Skyloft. I could swear that I'd seen it somewhere before. I racked my brain, trying to remember as hard as I could. It had been ages since I'd seen it, and it was just a throwaway thing… I traversed the worlds back and forth for about 2 hours. Then I finally remembered where I'd seen it! I raced back to Eldin and down the hill where I'd destroyed a watch tower and there it was! Success! Seeing it was half buried in the sand, I quickly equipped my Gust Bellows and set to work freeing it… or so I thought. The Bellows had no effect. I tried everything I could, every item, calling on Fi, using the functions of the sword, everything. For probably another hour I used every tool and feature and trick I'd learned up to that point in the game. Not one thing made it budge. I was truly stumped. Then I went back up to Skyloft and tried asking around there, maybe scrapper needed some sort of upgrade to dig it out for me, maybe someone would give me yet another useless Sword feature, who knows. I ran back over to the tower where the pinwheel was supposed to be affixed, saw nothing. I spent more time wandering uselessly. At last I couldn't take it anymore. I did the unthinkable: I looked up the solution. As I read what it was I was supposed to do, I grew angry. So I walked back to the pinwheel tower and took
a few more steps than I did before and triggered Mr. Not-Mario to come up and straight up tell me the answer THAT I ALREADY ****ING FIGURED OUT MYSELF. The solution to the puzzle had been
be an idiot the whole time. There was absolutely zero excuse for this. There's no reason they couldn't have programmed that in for people who get stuck, and also made it so that simply finding the thing when you have Scrapper repaired and ready would also trigger it. Never, ever, ever again in a Zelda game should the actual, bonafide solution to a puzzle be "be straight up told how to solve it". I hated it because it rendered all that thinking, all that searching, useless. The amazing "AHA!" moment I finally got when I remembered where I'd seen it, the excitement of rushing over, the sense of reward when I saw that little pinwheel sitting in the dirt, wasted. Pointless. In making the solution the way they did, the designers penalized intelligence. This is, in my eyes, an utter failure in game and puzzle design in every sense of the word, and it's also the worst experience I've ever had in a Zelda game. Being killed 11 times by Thunderbird didn't sting so badly, because Thunderbird at least gave me catharsis when I killed it (as well as
giving me a sense of accomplishment, as opposed to
deflating it).
wasn't really satisfied, and his wrist kind of hurt.
Uuuhhhhhhhhh…………