Jirohnagi
Braava Braava
What you need to know.
Desert labyrinth
Location: Rubble Tunnel
Superboss: Ghostly Reaper
Woodsea labyrinth
Location: Sandfall Channel
Superboss: Nightmare Kelp
Canyon labyrinth
Location: Arid Ravine
You can't access this til you obtain
Superboss: Crimson Horror
To enter a labyrinth you must possess at least 3 slabs, to go along with the randomized 4th that's preset.
As far as I've learned with my labyrinth runs the basic layout never changes but the room color does change from run to run. But it doesn't change from 4 basic styles.
Recovery
Enemy Room
Trap Room
Treasure Room
The Chest foes have a tendency to popup in the Enemy room sometimes with ability boosters and sometimes not (Hit the hourglass to gain buffs)
There are 45 slabs in the game broken down into 5 types of slab (Beetle/Beast/Scale/Wing/Wrath)
and 3 color variation (Copper/Silver/Gold)
The type of slab you place in dictates what type of foe will appear inside and the color will dictate the strength of the foe.
The slab type dictates what enemy will emerge from the Chaos Chest. Slab Colour dictates what Chest will spawn I.E Chaos(Copper) Menacing(Silver) Abyssal(gold) they are instead affected by the Slab color.
In rooms with the Chest Foes make sure to eliminate the Chest as soon as possible or it will continue to spawn enemies indefinitely. Aside from health differences the chests each have a different enemy pool they can spawn from.
(using Wrath as an example)
Chaos: Tiers 1: Shadow Nut/Jack Pine/Creeper
Menacing: Tier 2/1: Bomber Nut/Broodness/Grimnoir
Abyssal: All Tiers: Mini Boss foes/Guilty Egg/Trummy/Brood Madame
Desert labyrinth
Location: Rubble Tunnel
Superboss: Ghostly Reaper
Woodsea labyrinth
Location: Sandfall Channel
Superboss: Nightmare Kelp
Canyon labyrinth
Location: Arid Ravine
You can't access this til you obtain
The Eye of Truth
To enter a labyrinth you must possess at least 3 slabs, to go along with the randomized 4th that's preset.
As far as I've learned with my labyrinth runs the basic layout never changes but the room color does change from run to run. But it doesn't change from 4 basic styles.
Recovery
Enemy Room
Trap Room
Treasure Room
The Chest foes have a tendency to popup in the Enemy room sometimes with ability boosters and sometimes not (Hit the hourglass to gain buffs)
There are 45 slabs in the game broken down into 5 types of slab (Beetle/Beast/Scale/Wing/Wrath)
and 3 color variation (Copper/Silver/Gold)
The type of slab you place in dictates what type of foe will appear inside and the color will dictate the strength of the foe.
The slab type dictates what enemy will emerge from the Chaos Chest. Slab Colour dictates what Chest will spawn I.E Chaos(Copper) Menacing(Silver) Abyssal(gold) they are instead affected by the Slab color.
In rooms with the Chest Foes make sure to eliminate the Chest as soon as possible or it will continue to spawn enemies indefinitely. Aside from health differences the chests each have a different enemy pool they can spawn from.
(using Wrath as an example)
Chaos: Tiers 1: Shadow Nut/Jack Pine/Creeper
Menacing: Tier 2/1: Bomber Nut/Broodness/Grimnoir
Abyssal: All Tiers: Mini Boss foes/Guilty Egg/Trummy/Brood Madame