As far as adding and taking out, I'm thinking they will take out nothing. Adding, I'm really hoping for another dungeon complete with a boss. I hate dungeons who don't have a proper boss. I'm very excited to sail the great sea in HD.
Aren't boss battles supposed to be some epic showdown? I'm just too good at video games I guess. I wish bosses could take more damage though and have a more diverse array of attacks and better reactions. Yeah I think they're too easy but Nintendo also has to cater to the younger audience as...
It amazes me how much people seem to prefer the 3DMM over an HDMM. HDMM has so many more possibilities yet like people say MM3D is mobile. But when I'm out places, I generally have things to do. That's why I won't get a handheld. To me personally, I think handhelds are something more for...
I'm "over it" as far as understanding what's going to happen. I just feel a little screwed because i dont play/buy handhelds. Also as far as those hundreds of fans go...TWW was a cartoon style. Im pretty sure TWW fans like to brag about its "timeless" graphics. Making a cartoon HD seems to me...
Forgive me here, but I'll be blunt. Am I the only one severely disappointed at the fact we're getting TWWHD rather than MMHD? TWW is an ok game but the terrain of MM just had so much more potential to look absolutely stunning, and adding sidequests for MM would have been not only easy but also...
I would welcome non-linear gameplay with open arms. It seems to me as though non-linear gameplay wouldn't limit developers with design but actually challenge them to make each dungeon unique without the aid of other weapons. Traversing terrain could be more sub plot based like The Wanderer was...
Timeline wise? I guess i don't really care to be quite honest. The things I'm really hoping for are advanced modern realistic graphics, which are long overdue, and I [U]want magic to come back[/U] There really is no other way the monsters and dungeons can function so i guess i don't understand...
Totally down. I'm not sure why they keep the writing so primitive in Zelda games. Most every Zelda fan I've talked to is very interested and emotionally attached to the game and the characters in the game. I understand that the creators are obsessed with gameplay, but gameplay only makes it...
Zelda to me is a mid-evil game, and will remain a mid-evil game. Like others have said though, there certainly are elements that are completely beyond mid-evil technology. One good example of this is the hookshot or clawshot. We wouldn't be able to produce these even now. I would be open to...
A lot of it really depends on the art style. Since I'm hoping for tech demo graphics I'll chose a few.
-Horsehead could be extremely scary in HD. The dungeon theme could possibly be chess, which has interesting potential.
-Dead Hand which is "hands down" (lol) the most terrifying boss in...
I agree for most of the game. But I really prefer dungeons to be atmospheric and ambient. Skyward sword didn't deliver this in my opinion. Dungeon themes are one of the things i look forward to most in Zelda games.
I think that the way a game goes from great to legendary is the quality of the world Link interacts with. We all know this because we love the dynamic aspect of Majora's Mask. For us to be able to explore a forest in a non-linear fashion would certainly help make the game more interactive. We...