Pretty neutral on it thus far, seems like it fits the idea of the openness of the game though. So as long as the game is great I'd say within a few years I'll look at it as iconic.
I wouldn't be surprised if you get it fairly early on... the presentation so far could just be to create further ideas that this game is something new and different.
Not necessary of course (remakes rarely are) but I am glad it was done; personally I couldn't get into it on the Wii. I love the Wii U Pro Controller and playing this game with it works extremely well for me.
I think it will be essential to some sort of dungeon at some early point in the game. Then it will have non-essential use at other points, like accessing secret stuff like heart pieces (or whatever the equivalent in this game ends up being).
Midna is great; I did not like her initially but if you are going to have a character that teaches/aids you in the game, it might as well be one with depth and personality!
I'd like to know the origins of the Sheika Slate as a start. It's a very bizarre, yet intriguing, idea. It reflects changing culture e.g. our dependence nowadays on smartphones. Fascinating stuff.
I think its too complex, personally. One of the things that made Mario Maker fairly easy was the simple mechanics, while also have a lot of variety. The design of Mario levels are diverse but always fundamentally the same. As an aside, there are some very cool Zelda inspired levels on Mario Maker!
I'd love to see something akin to the established games as a new adventure. But you know what I'd love to see, as a start? Some kind of collection that includes some of the early games e.g. Red, Yellow, Gold, etc... Nintendo has precedence for this with the Zelda releases on the GameCube, the...
Yes that mechanic was a pain; in some ways though, it gave me an incentive 1. Not to die as much (lol) and 2. Made me want to get more rupees so I explored more. But yeah I agree, deserves more credit!