BotW has the most combat diversity. Hands down. Good point in TP regarding different tactics, but I'd still have to give the nod to Skyward Sword as second to BotW. It used motion controls the way in which motion controls should have always been executed on the Wii.
Ocarina of Time often gets listed as the best Zelda game because it broke so much new ground.
I get that it was a game-changer way back in '98. It gets appropriate props for being such a monumental game.
The problem I have with bestowing it with such greatness (it always seems to be #1 on...
Skyward Sword. It REALLY bothered me that the various regions had to be traversed twice. It seemed like a cheap way to beef up the game.
Also, having to defeat Demise 3 times was ridiculous.
NES came out when I was in High School. I watched (and helped) my buddy play the original. WAY cool. Everything about it was nostalgic at that time (as was Faxanadu). After I graduated from college I completely got away from video games until '06 or so. I played both Champions of Norrath...
I'll rank the games I've played:
1. Breath of the Wild
2. Twilight Princess
3. Wind Waker
4. Skyward Sword
5. Ocarina of Time
6. The Legend of Zelda
7. Majora's Mask
I really liked it. Interesting that you and I have such a different opinion about it. Although, before BOTW Twilight Princess was my favorite Zelda game and I really liked all of the Dungeons except the Temple of Time, which I rate at the absolute bottom along with OOT Water Temple.
I use cube bombs more because I am constantly foraging. I use them to blow up ore and to knock down trees, so I can get apples and make firewood.
Round bombs are more fun because they roll so can be used as more of a melee weapon from above.
I wouldn't be surprised to see some combination of linear progression and open world (I know that sounds like an oxymoron).
Kingdom of Amalur was like that. It had distinct areas and regions that were open, but getting to each one was a bit of a progression which made the game somewhat...
Thanks for all of the info. Essentially, everything in this game has a practical use - nothing consists solely for the purpose of being sold for rupees. Very good to know.
Well, I sold the only diamond I had. I'm pretty far off from what I need to even forge ancient armor or weapons, so I guess worrying about having what I need to upgrade them is kind of foolish at this point.
What about ancient screws and springs?
Obviously, anything organic can be used for the making of meals and elixirs. I discovered at the first (and only, so far) fairy fountain I discovered that some of these items are needed to upgrade armor (so glad I had on hand what was needed). With the exception of the diamond I found, it...
I've found the game to be moderately difficult, but only rarely has it been frustratingly so. I found a temple off the east coast and was treated to a major test of strength. I must have tried a dozen times and got demolished rather quickly with every try. I found this shrine rather early in...
Yes. I may have to re-visit that shrine as I am not implementing what I learned there. Fortunately, even enemies killed in shrines re-spawn with a blood-moon so I may have to pay that shrine a visit soon and brush up on these skills.