I think repeat bosses can be done well but they run the risk of feeling like padding. The Wizzrobe in Majora's Mask is an example of how it can be tedious. For whatever reason that game feels the need to repeat that battle four times, five if you are going for 100%. That fight is largely...
Like others I was introduced to the series through OoT. But in my case I wasn't able to play all that much of it for a few reasons. The first being that the game actually belonged to my brother, though he would let me have my own save file. The second is just that as a very young child I was...
My problem with cooking in BOTW is that it is largely undermined by the armor system. Link always has all of the armor sets on him and can equip them at his discretion at no penalty whatsoever. Whereas you have to be in a specific place to cook and sacrifice resources for it to get only a...
There is a fair chance that Ocarina of Time may have been the first video game I have ever played. Meaning it is possible that the Zelda series got me interested in video games in the first place. Games have been a significant part of my life for a very long time, so I would say that made for a...
Gyorg on 3DS. The second phase of that fight is chore. It feels random whether or not the underwater bombs will cooperate with you. The whole thing just takes forever. They also made it impossible to win this fight as the Fierce Deity.
I didn't actually remember what the archipelagos were in the game and having just refreshed myself on them I now understand why. There is basically nothing to do on them. But Eye Reefs stuck in my memory more for being monotonous. I'm not sure what is worse in this case; being unmemorable period...
Ocarina of Time Link is definitely my favorite incarnation of the character, child and adult forms. His journey in OoT is a unique reflection of the whole coming of age type of story. It directly shows the shift in perspective and responsibility that occurs as we transition from child to adult...
Ocarina of Time has my favorite dungeons in the series and I love all of them for a multitude of reasons. It's hard to pick one, but I think I will make my case for the Water Temple. I think it is the first dungeon of the game to really make you think about how you approach it in layers; as in...
Ocarina of Time, Link's Awakening, Link to the Past, Majora's Mask and Zelda 1 are my top five in that order. I don't dislike any Zelda game thus far nor do I think any one of them is undeserving of praise. I just hold some games in higher regard than others. There isn't a particular Zelda game...
In a way it does. Sure, with the Song of Time and the inverted version you basically do get infinite time but it still doesn't change the fact that the timer continues to tick down. There will always be things you will want/need to accomplish on a single cycle, and schedules of the NPCs you will...
I never got the chance to play WW/TP HD so if those could come to Switch that would be great. Though I am a little worried if they end up doing a compilation thing for the anniversary when you consider how Mario 3D All Stars turned out. Limited release, full price, next to no improvements or...
My favorite games tend to be on the easy side. Their challenge was fair on the initial playthrough, but subsequent runs naturally make beating them easier over time. I find this also applies to games that some people might consider hard or at least challenging, like a few Megaman or Castlevania...
The theme for the Crown Dungeon in Oracle of Ages. I can't think of any Zelda game with any soundtrack I would consider bad overall, but that single track from Ages is downright repugnant.
I actually agree with you on the utility of the Master Cycle. If I were to start a new game on BOTW, I would honestly bee line it through the divine beasts and the DLC. I think getting Link fully decked out with all his abilities and the MC would make exploration a lot more exciting for the rest...